Тодд Говард объяснил, почему Fallout 76 будет онлайн-игрой

Тодд Говард объяснил, почему Fallout 76 будет онлайн-игрой ⚡⚡⚡ Игровые и киберспортивные новости, аналитика, обзоры, репортажи на WePlay! Самые актуальные новости!
In a recent The Guardian interview, Todd Howard came to defense of their decision to make Fallout 76 online game and tried to explained why Bethesda took the step.
“I usually find in our games, the best moments aren’t the ones that we designed,” he says. “They’re when you’re out in the open world and different systems collide. Putting that power in the hands of the players exponentially increases the number of different magic moments that can happen in the game”.
“Some other games out there have done a little bit of that, but not in the way we wanted to do it. Fallout 76 is a mix of what you’d expect of us – there’s an open world, with our kinds of quests, and you do have a goal – but then you don’t know what’s gonna happen when you run into somebody else. That interested us greatly from a design-mood standpoint.”
To be fair, this approach looks more like an excuse. We’ve already said in our review of E3 2018 that Bethesda most likely sacrificed Fallout 76 (by making it online game) in order to have funds to make singleplayer games which are rarely supported by masses. This is very, very sad.
The game release is planned for November 14.
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