Riot Games исправила ломающий игру баг в Teamfight Tactics

Авг 02 2019 2 min read

Riot Games исправила ломающий игру баг в Teamfight Tactics ⚡⚡⚡ Игровые и киберспортивные новости, аналитика, обзоры, репортажи на WePlay! Самые актуальные новости!

The last Teamfight Tactics patch introduced a number of bugs to the game, two of which have now been addressed with a new hotfix. The first affects the Imperial class and the second, Void Champions. 

Patch 9.15 introduced a bug in which Imperial units equipped with an item would have the item's damage doubled once the Imperial trait becomes active. Many players chose to exploit the bug by quickly building on-hit items on their Imperial units, but this bug has now been fixed. 

The patch also introduced new traits to Void champions but the second bug caused both the old and new traits to activate on the Champions instead of just the new one. This led to units like Cho'Gath becoming massively overpowered. It has now also been fixed, but many bugs still persist on the live server.  

Also, yesterday's introduction of the Hextech Origin to the PBE has brought along game breaking effects of its own. The Hextech Origin effect is supposed to cause two random enemy items to be disabled when two Hextech units are on the board and four items when there are four units. This effect lasts the entire match, making it a very powerful tool. 

One of the bugs is removing items instead of disabling them. If an enemy unit has more than one item, the bug makes Hextech remove the second item. It happens every time too, so it's easily replicated whenever the effect is in play. 

Another bug causes spatula-based items to return to the bench once the effect is active, while the item's trait remains on the unit that previously had it equipped. This would then allow the player to equip that item to another unit, leading to another overpowered scenario. 

Being a brand new Origin, bugs were always expected. That's why it's on the PBE. Hopefully these and any other Hextech bugs that have gone unnoticed so far, will be fixed soon so it can be introduced to the live servers. 

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