Tom Clancy’s The Division 2 works better on DirectX 12

Jan 20 2019 2 min read

Tom Clancy’s The Division 2 works better on DirectX 12 ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!

Ubisoft’s Technical Director Calle Lejdfors spoke about Tom Clancy’s The Division 2, like the first part, will support DirectX 12 alongside DirectX 11. Furthermore (and contrary to games like Resident Evil 2 Remake) he promised that the DX12 mode will work better/faster than DX11.  

Yes, we are still very much supporting DX12 and in TCTD2, DX12 performance over DX11 should be even better. This is in large part due to us making better use of Async Compute to parallelize more graphics work to ensure maximal GPU utilization. When it comes to performance, we are not pulling any punches and will make use of all tools in the toolbox. The only thing we do not yet have is variable rate shading, but rest assured that is an active area of research for future performance improvements.  

The game releases at Ubisoft Store and Epic Store on March 15 — PC, PS4 and Xbox One.

Let's hope that the optimization is taking take a lot of energy because the screenshots are not so amazing. On the other hand, we can be glad that Ubisoft reliably weaned to overstate players expectations.

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