The Outer Worlds: Builds Guide - Best Builds

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Introduction
The Outer Worlds is a unique game that offers many different things to do. Even though many people say that it kind of resembles Fallout, that's not really a bad thing at all.
This game allows you to build your very own character using different attributes, which is probably one of the hardest things to do. What's more, it is also essential because, depending on how you build that character, you will either have an easy time or it will be tough for you. That's why it is essential to take a look at the different aspects and what can you expect.
Needless to say, creating your very own character depends on a lot of things, including your very own play style. After all, if you are an aggressive player that wants to have as much action as possible, you should have the skills, perks, aptitudes and attributes that can help you with that. That said, there will probably be many players out there that won't really bother all that much with the player creation. As a result, we decided to include a couple of prevalent "characters" that you can just copy and enjoy.
The good thing is that even if you decide to make a change in the future, you will be able to do so. Let's take a look at the different stuff you can choose for your character and how can they actually benefit your playstyle.
Attributes
Similar to any game out there, you have different characteristics that do different things (in this case, they are six). Every single one of them is set at six when you begin, but you can get it all the way to nine. The good thing is that you can tweak those attributes to your likings but removing points from one and putting them to another. However, you need to be very careful when doing this because some characteristics are a lot more important than others, and it can have deadly consequences.
Whenever you put one attribute point to any of the attributes, the corresponding skill will be increased by 3. As we mentioned above, there are six attributes in The Outer World:
- Strength
- Dexterity
- Intelligence
- Perception
- Charm
- Temperament
Our advice would be to go along with the characteristics you think are essential for you too. That said, it is definitely advisable NOT to neglect the intelligence because it will have a huge impact later on. We are explicitly underlining this because many players might think that this is not important.
Skills, Perks, Flaws and Aptitude
At the time of writing this article (this can change in the future), the level cap in The Outer Worlds is 30. This means that you need to carefully choose which skills you focus on in order to get the maximum out of them. It might be tempting to just go with all of them, but that's not advisable because you won't be able to excel in any.
Whenever you gain a level in this game, you will get a total of 10 skill points to work with. This means that the total amount of skill points you will accumulate until you hit level 30 is 290. What's more, when you reach a certain level, you will also be rewarded with Perk Points, which makes the total amount of Perk Points you will get from levelling to 30.
Lastly, when you first begin your journey in the game, you will receive two "unique" Skill Points that provide +10 value to the different Skills in the category you've chosen.
In terms of perks, they are divided into three different categories and offer many different effects such as life steal, bonus damage, damage reduction and more. As mentioned above, you will get a certain amount of Perk Points whenever you reach a certain level.
Flaws
The flawed system in The Outer Worlds is fascinating. This is essentially a "debuff" that you can whenever you die from an original source too many times. In other words, if the wolfs kill you numerous times, you will gain this debuff, making it harder to deal with them.
The good thing is that you can always remove this option and it will make your life a lot easier. However, if you choose to play the game on the so-called "Supernova" difficulty, you won't be able to do it. Our advice would be just to try it out and if it's too hard for you, just remove it.
Aptitude
The Aptitude in this game is basically the way of making your character unique. Unlike the skills, perks and attributes, the ability does not really provide any sort of in-game value rather than just cosmetic. In other words, this is the mechanism through which you can make your character more interesting.
Respeccing
There are not that many games out there that actually allow you to respec your character once you initially do it. Luckily, The Outer Worlds has this feature, which can save you from the mistakes you've done before. In order to take advantage of this feature, you need to go to "The Unreliable" and then head outside the room with the Engine.
When you get there, look for a machine called "Vocational Competence Respecification". However, in order to re-spec, you will have to spend a certain amount of the in-game currency called Bits. The amount you need depends on how "in-depth" you get with your spec.
Sadly, you can only re-spec your Perks & Skills, which means that the Attributes you choose will remain the same. This makes them very important because once you make a mistake there, there is no turning back.
Some of the best builds you can choose right now
Usually, there is no such thing as a "best build" because they are always subject to change, depending on the meta. Despite that, we decided to "offer" some builds which we believe are pretty good. Of course, you can always add changes to them and make them unique.
Using the power of Science
The Outer Worlds is a game where you can get different Science weapons. Some of them are very strong, whereas others - not so much. This means that, if you find the right one, you can make your build entirely around it in order to have the maximum efficiency. However, in order to so, you need to try out as much different weapons as possible before you find the right one for you.
Here is an example of what we found that works well:
- Weapon - Mandibular Rearranger
- Skills - Ranged, Melee, Science Weapon
- Companion - Vicer Max (there are other good choices as well, but this guy seems to fit the most here)
- Attributes - Intelligence (3x); Perception (1x); Strength (2x)
- Tier 1 Perk - The Lone Wolf & Toughness
- Tier 2 Perk - Harvester (very important); and the Weird Scientist
- Tier 3 perk - Same as above + Armour Master, Confidence, & Revenge
It is imperative to have the right mod in order to get the maximum out of your Science Weapon. Remember that all of your decision must be made in a way to help everything work together. In other words, choose the stats & perks that will help your weapon do as much damage as possible.
Melee Power
Apart from shooting your enemies, you can also use your melee attacks to do damage. Even though it might not seem as practical, the truth is that if you do this build right, you will be able to do a lot of damage. However, in order to survive the melee encounters, you need also to have a decent armour to back you up.
- Weapon - Pretty much any one-handed that has Plasma
- Skills - Block, Science, one-handed
- Attributes - Unlike the previous build, you need Strength (x4), Intelligence (x2) and Temperament (x1)
- Tier 1 Perk - Resilient, Toughness
- Tier 2 Perk - Harvester
- Tier 3 Perk - Revenge, Armour Master, Lone Wolf
You can try to tweak around the different states, but it seems the Strength and Intelligence are definitely the most important ones to have. However, it all comes down to what kind of difficulty are you going to play at. Sometimes (especially if you are going to play at a high level), you have to change some things. For example, having a point into Temperament can be very good because it will help you regen a lot of health.
In terms of skills, you need to get that sweet Critical Strike bonus damage, which is why you have to opt for the one-handed Melee. On the other hand, Science helps you get an additional amount of armour as well as resistance to a particular damage type. Some people might think that Block is useless and this is right to a certain degree, especially early on. However, once you get into the end game content, you will see that it will provide a lot of bonus armour, which is just what you need to survive the massive encounters. When it comes down to Perks, use the ones that give you more HP regen, durability and damage.
You might notice that there is no companion listed here. That's because we decided to use the "Lone-Wolf" perk because it pretty much eliminated the need of having a companion. However, if you still want to have one, we'd suggest you choose Leadership and just pick any companion you like.
The Sniper
Of course, not everyone wants to get into the action with melee attacks. If you are one of the people that prefer to pick your enemies from a comfortable distance while just staying in place, this is definitely the build for you. As the name suggests, this build works only when you use different weapons that have a long-range. Here are our suggestions:
- Weapon - The Plasma Rifle is perhaps the best weapon you can get here. If you want to try something else, you can also get the so-called Hunting Rifle
- Skills - Sneak, Range Guns (Long) and Science
- Attributes - Perception (x3), Intelligence (x3)
- Tier 1 Perk - Slow the World
- Tier 2 Perk - Scanner and of course, Reaper
- Tier 3 Perk - Confidence
Needless to say, the most important aspect of every Sniper player in The Outer Worlds is having Critical Hit Damage so that you can kill your enemies faster. That's why it is important to have the Long Gun skill because it helps you do more Critical Hit damage. Keep it in mind that in order to be effective, you need to land your shots properly.
When it comes down to skills, Science and Sneak are the obvious choices for this kind of play. Every single expertise helps you do more damage through Armour, which is very important because many enemies have a lot of armour. The Science skill also allows you to put different mods on your weapon, which can further increase the amount of damage you dish out.
As for weapons, we already mentioned a couple that we think work best. However, if you stumble across any other type of weapon, just use it instead. However, we do believe that the Plasma Rifle is probably your best bet.
Leading the Pack
Unlike the last two builds we've offered, this one is very different. If you are the type of player that likes to have companions, this is definitely the build for you because it is made to work with companions. Let's take a look at the different things we offer:
- Skills - Leadership, Inspiration, Determination
- Attributes - Charm (x3) and Intelligence (x3)
- Tier 1 Perk - Toughness, Precision, All for One
- Tier 2 Perk - Pack of Pack Mules, Tag Team and "We-band of Brothers"
- Tier 3 Perk - Don't Go to die
Intelligence and Charm are the obvious choices for Attributes because they work very well with different companions. That's why you need to try and get them as fast as possible.
In terms of skills, Inspiration seems one of the best options because it will increase your damage output, as well as survivability. That said, you also need to think about the same two aspects for your companions. That's where Determination kicks in because it increases the Critical Damage and makes your companions a lot "stronger" when it comes down to surviving.
That said, the last option here called "Dialogue" does not really bring that much value. This means that you can change to something else if you feel like that it will help you more.
These were some of the most popular builds right now that we think work very well. Be sure to test as many things as possible in order to find the right choice for you.
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