The latest CS:GO update brings new shooting sounds and reworked accuracy system

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Valve keeps improving sounds of the rifles in their shooter and adding something else

Valve keeps improving sounds of the rifles in their shooter and replacing the accuracy model for shots taken in the air.

Today we’re shipping a change to the way accuracy is calculated while a player is in the air.

The goals of today’s changes are to increase the skill required to engage with opponents while jumping, and to remove some inconsistencies in the experience of shooting while mid-air.

[GAMEPLAY]

– Replaced accuracy model for shots taken while in the air.

Previously, when a player jumped the game applied a large ‘impulse’ to accuracy that would recover over time — the longer they remained in-air, the more their accuracy recovered. Because impulses to accuracy recover at the weapon’s recovery rate, it was not possible to independently tune the firing behavior of a weapon while standing vs. jumping. Additionally, there was no impulse at all if a player fell off a ledge (as opposed to jumping off of the same ledge).

Now, instead of recovering from an impulse over time, accuracy is tied to mid-air velocity. Just like moving on the ground, the faster you are moving up or down,the less accurate you will be. Each weapon has an independently defined accuracy at the apex of the jump.

For instance, here's how it looks like for SSG08:

 

[SOUND]
– Increased fidelity and reduced distortion in fire sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, unsilenced M4A1-S, and AK47.
– Added unique distant, draw, and reload sounds for Famas, Galil, Aug, SG553, M4A4, M4A1-S, and unsilenced M4A1-S.

[MISC]
– Added Series 2 Pins to available offers.
– Added Bestiary Sticker Capsule to available offers.
– Added Sugarface Sticker Capsule to available offers.
– Added new convar sv_jump_impulse which controls initial upward speed of jumps.
– Fixed watch streams tab to correctly show top twitch.tv CS:GO streams.

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