TESO: AMA (ask me anything)

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TESO fans and skeptics alike took to Reddit as four of the main guys in charge of the upcoming MMO, The Elder Scrolls Online, held an “AMA” or “Ask Me Anything.”


TESO fans and skeptics alike took to Reddit as four of the main guys in charge of the upcoming MMO, The Elder Scrolls Online, held an “AMA” or “Ask Me Anything.” Reddit users were able to submit questions in the hopes that one of the developers taking part would answer their inquiry. Taking part in the AMA were Paul Sage, Matt Firor, Nick Konkle and Brian Wheeler. Community managers Gina Bruno and Jessica Folsom were also on hand answering general questions as well.  As anyone who frequents Reddit knows, things can get out of hand and confusing quickly, especially for those unfamiliar with the internet platform.



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- 5 days early access starts on 7:00 AM EDT, Sunday March 30th.

- Characters will be wiped for early access/launch, you will be using the same login info/client as beta so don’t uninstall the game.

- EU megaserver will be hosted on US initially and then moved to its permanent home in EU.


- Cashshop will just have a name change server and some vanity pets in the future. No plans for anything else after that.

- Playing any race in any alliance is a pre-order perk and we have no plans to offer this bonus in any other way.

- Discount for buying multi-month subscriptions.

Starter Islands

- Decision to make starter island optional was due to feedback about the game being too much on rails. The quest NPCs that leads to them will be much easier to find on live.

- The next update puts a questgiver right outside the front door the house/boat you appear in after leaving coldharbour. This questgiver will explicitly show you how to get to the island, should you want to go there.

- We also are tweaking the tutorial to offer more explicit weapon types to choose from. Our goal is that through weapon drops, lootable chests, and this choice you should be able to find any weapon you want by the time you exit Coldharbour.

Post Launch Plans/Future Content / Планынабудущее

- Development post launch will be on Craglorn, our first adventure zone. More info on that very soon.

- No plans for speech bubbles.

- Expansion in the future, no concrete plans.

- Good sized content expansions at a regular cadence.

- Looking at adding in more options in the future for player customization.

- No cloaks in the near future.

- More likely to see new skill lines in the future than expanding existing skill lines.

- No plans to increase terrain draw distance anytime soon due to tech restrictions.

- More info on console release after PC/mac launch.

Abilities & Traits / Возможности и трейты

- We are leveling out cost reduction enchants in veteran rank.

- Partial charged stealth attacks dealing more damage than fully charged ones is a bug that will be fixed soon.

- Dunmer fire talent passive is having some bugs cleaned up, and going to +2%/4%/6% fire damage. The Altmer elemental talent is going to +2%/3%/4% damage with all elements.

- We are actively looking at balancing the racial abilities.

- Armor and spell penetration are not working properly on traits at the moment. The desired effect is that when I have 10% armor penetration, I ignore 10% of the target’s armor value. Fix should be with either launch or shortly after.

- Racial passives will work with the enchantments on jewelry. There is a cool down on procs, or a rate of proc if you prefer. Individual proc rate (cooldown.).

- Looking into Templar and their magicka regeneration after changes to Restoring Spirit.

- We are currently building several new skills for release in future patches, and while I can’t confirm the specifics, many new healing and support spells will be included.

- No plans for unarmed skill line.

- Over 300 skill points are available to obtain.

- More skills to be added to vampires/werewolves, but won’t come immediately after launch.

RP / Ролеплей

- Working on something to allow RP players to tag themselves as such, no promises.

- Maybe more costumes and a way to trade them.

Mods / Моды

- API in beta exposed certain functions that made macro programs much easier to abuse and there were functions which were exposed that let the API display information not readily available to the normal game client, thus making some players feel they would be forced to use add-ons to remain competitive.

- While we are very aware this was going to hurt some add-ons, we felt these decisions were necessary. We certainly tried to keep in things which would still allow for damage numbers to be seen, and what was happening to your character to be seen. As we get deeper into launch, we can always re-evaluate what is available and what isn’t.

Crafting / Ремесла

- Found items will have unique properties not available to crafters, but crafters will be able to enhance those items.

- Poisons to be part of alchemy in the near future.

Guild / Гильдия

- Tabardsand in signias will be in a future update to allow you to represent your guild.

- Guild stores will be our ingame market, no plans for a global auction house.

- Plans for more guild ranks.

- 10% "housecut” whenusingguildstorestosellisagoldsinkwedesigned.

- Working on fixing guild bank to make items stack properly and more easily searchable.

- Ability to blacklist player accounts from a guild is something we are discussing.

- Maximum guild size is 500, you can be a member of up to 5 guilds.

Experience nerf / Урезаниеопыта

- Nerfed experience from mob kills to keep it in line with experience gain from questing. It was far more efficient in beta to level in public dungeons than questing.

Bug / Баги

- Random dismount is a bug we are looking to fix.

- We found the problem causing a lot of the quests on the beta weekends to bug out. Fix will be there for launch.

- Weapon swapping lag/unresponsiveness is something we are working on to fix.

Grouping/Mentoring / Объединение в группы, помощь в прокачке

- Working on something to make it easier to stay together with your group members.

- Mentoring: No guarantees, but we are looking at the total system and what separates players.

- Working on something to make party leader identification more noticeable.

Misc / Разное

- You can turn on healthbars of enemies to be always on in the options to make it easier to identity them as enemies due to the lack of nameplates.


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