Teamfight Tactics update 9.14B patch notes

Jul 24 2019 2 min read

Teamfight Tactics update 9.14B patch notes ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!

Teamfight Tactics update 9.14B comes with a couple of changes to items, traits, and champions that put a dent in the Assassins meta that has been reigning for weeks. Volibear, Tristana, and Locket of the Iron Solari have also been heavily nerfed, putting a stop to players abusing their high attack speed and shields. Take a look:

Game systems

Critical strike damage

  • Critical strike damage will now stack additively instead of multiplicatively, reducing Assassins damage. 

Trait changes


  • Critical strike damage now reduced from 150%/350% to 125%/350%


  • Golem HP now increased from 2,200 increased to 2,500.


  • Bonus ability power now increased from 35/100 to 45/100. 


  • Attack speed per stack now increased from 8% to 10%

Champion changes


  • Ability damage now increased from 100/175/250 to 100/200/300. 


  • Health now decreased from 700 to 650. 
  • Attack speed now decreased from 0.75 to 0.7. 


  • One star attack damage now increased from 50 to 60. 
  • Health now decreased from 600 to 550. 


  • One star health now increased from 500 to 550. 


  • Ability damage now increased from 300/400/500 to 300/500/700. 


  • Attack damage now increased from 55 to 65. 


  • Attack speed now decreased from 0.7 to 0.65. 


  • Armor now decreased from 35 to 30. 
  • Attack speed now decreased from 0.65 to 0.55. 

Item changes

Cursed Blade

  • Trigger effect chance now decreased from 25% to 20%
  • Swordbreaker now has a 25% chance while Hush has a 50% chance. 

Infinity Edge

  • Critical strike damage now increased from 100% to 150%
  • Locket of the Iron Solari's shield amount now decreased from 300 to 200. 


  • Maximum health damage percentage now increased from 3% to 5%

Bug fixes

  • Guardian Angel will now trigger in all cases.
  • Raptors will now always drop a loot box.
  • Redemption will now properly heal 1,000 HP.
  • The Guardian trait will no longer fade when a guardian dies.

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