Teamfight Tactics: Rise of the Elements preview
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With the arrival of “Rise of the Elements” in patch 9.22, Teamfight Tactics’ beta comes to an end. The new set will introduce new Champions, reworked Origins and new Classes.
Following all the bits of information shared in the past couple of days by streamers and other TFT community members, Riot has finally put up an official post detailing all we need to know about Rise of the Elements. TFT patch 9.22 will bring:
Origins are being replaced with Elements, but the rules will remain the same. Deploying multiple unique Champions of the same Element will unlock powerful trait bonuses. Although copies of the same Champion will all benefit from their elemental bonus, only the first will count as a unique Champion, even if their star levels are different.
Skarner, Taric, Ashe
Crystal grants a maximum limit to the amount of damage its Champions can take from a single attack or ability hit.
Renekton, Sivir, Azir, Khazix
Desert champions reduce the enemy team’s armour. The more Desert Champions deployed, the higher the reduction.
Ornn, Volibear, Zed
Electric Champions damage adjacent enemies whenever they critically strike or are critically struck.
Warwick, Volibear, Braum, Ezreal, Olaf
Their attacks gain a chance to stun their target and increases with more Glacials.
Zyra, Diana, Varus, Qiyana, Kindred, Annie, Brand
Their abilities will temporarily ignite the ground beneath their targets, damaging enemies standing in the fire. Damage increases with the number of Inferno Champions present.
Nasus, Vayne, Jax, Aatrox, Soraka, Yorick
Upon death, they heal other Light Champions for a percentage of their max health and grant them attack speed for the remainder of the round. The trait stacks with multiple Light Champion deaths. Heal and attack speed also increases proportionately with the number of Light Champions present.
They briefly become immune to damage when they drop below 50% health.
Taliyah, Qiyana, Malphite
Mountain grants a massive shield to a random ally at the start of combat.
Vladimir, Thresh, Syndra, Qiyana, Nautilus, Nami
Ocean periodically grants allies mana. The amount increases with more Ocean Champions.
Kog’Maw, Dr Mundo, Twitch, Singed
The Poison trait causes their damaging attacks and abilities to increase the mana costs of their targets’ abilities.
Malzahar, Kindred, Veigar, Sion, Master Yi
Multiple Shadow champions will deal increased damage for the first few seconds of combat, as well as for a few seconds when they score a takedown. Deploying more Shadow champions causes all of them to deal increased damage when any of them score a takedown.
Yasuo, Qiyana, Janna
Deploying both Wind champions grants your team dodge chance.
Maokai, Ivern, Neeko, LeBlanc
This trait causes one of the Champions to randomly create a clone of itself at the start of combat. Equipped items also get cloned.
Each game will randomly feature one element: Inferno, Ocean, Mountain, or Wind. Players can check the Element of the game in the centre of the carousel. Qiyana’s Element corresponds to the Element of the game, which is why she has multiple. The Dragon encounter is now the Elemental Drake which corresponds to the Element of the game.
The element of the game controls the new Elemental Hex mechanic. One random hex will be bound to the Element of the game, buffing the champion that starts combat on top of it each round. A second Elemental Hex is created when the game reaches stage 3-1. All eight players’ boards will have the same hexes.
Elemental Hex buffs take up an item slot, so Champions with no free items slots won’t receive the buff. These are the effects they grant:
Inferno - Gain attack speed for the duration of combat
Ocean - Start battle with additional mana
Mountain - Gain permanent health that stacks between rounds and remains even if the champion leaves the Elemental Hex
Wind - Gain dodge chance for the duration of combat
Class determine how Champions fight and functions similarly to their element. They provide additional trait bonuses based on how many unique members of that Class you have on your team. Multiple copies of the same champions don’t count.
They can move through other units and never stop moving.
Diana, LeBlanc, Qiyana, Nocturne, Kha’Zix, Zed
Assassins will sneak across the battlefield at the start of combat, positioning themselves opposite where they started. Deploying multiple Assassins grants them critical strike chance and increased critical strike damage. This effect increases with the more Assassins used.
Their element is counted twice for trait bonuses.
Renekton, Jax, Volibear, Dr Mundo, Sion, Olaf
Multiple Berserkers grant their attacks a chance to deal damage in a cone behind the target. The chance increases with more Berserkers present.
Yasuo, Sivir, Aatrox, Master Yi
Having multiple Blademasters grants their attacks with a chance to hit extra times. It increases with more Blademasters.
Zyra, Malzahar, Azir, Annie, Yorick, Zed
The presence of multiple Summoners increases the health and duration of their spawned allies. The more the Summoners, the more significant the increase with the more Summoners.
Summoners’ pets also benefit from Element and Class bonuses, but they don’t count as additional units toward activating higher levels of those bonuses.
Ivern, Maokai, Neeko
Two Druids grants all Druids health regeneration.
Vladimir, Taliyah, Syndra, LeBlanc, Veigar, Brand
Mage grants multiple Mages with a chance after casting an ability to cast it once more. This chance increases with more mages.
Soraka, Janna, Master Yi, Nami
Mystics grant all allies magic resist, and it increases with the more Mystics added.
Warwick, Kog’Maw, Skarner, Rek’Sai
Predators cause their attacks and abilities to kill low-health enemies instantly.
Vayne, Varus, Ezreal, Kindred, Ashe, Twitch
Multiple Rangers periodically grants them a chance to gain a burst of attack speed. The trait grows with more Rangers.
Ornn, Nasus, Thresh, Braum, Nautilus, Malphite, Taric
Multiple Wardens grants them armour and the effect increases with more Wardens.
Flame Cascade: Shields herself for a few seconds and creates three flame orbs that orbit around her. These orbs explode when in contact with an enemy, dealing damage.
Triggerseed: Ivern will shield the ally with the lowest health for a few seconds.
Living Artillery: This launches acid that damages a random enemy.
Sap Magic: Whenever Maokai is damaged by an enemy spell; this passive allows his next attack to heal him.
Fury of the Dawn: Nasus will temporarily be enraged, gaining a health bonus and damaging adjacent enemies each second for the duration.
Lightning Breath: Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds.
Cull the Meek: Renekton deals damage to adjacent enemies and heals himself for each enemy hit.
Seismic Shove: Taliyah erupts the ground under a random enemy. It knocks them toward her if ranged, or away if melee.
Silver Bolts: The passive deals bonus true damage every third attack based on the enemy’s maximum health.
Drain: Vladimir damages a target enemy, healing himself for the damage dealt.
Infinite Duress: Warwick pounces on the lowest-health enemy, stunning and damaging them. It also applies on-hit effects.
Rampant Growth: Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attack the nearest enemy.
Unbreakable: Braum raises his shield toward the furthest enemy, which reduces incoming damage from that direction and blocks projectiles.
Counter Strike: Jax gains 100% dodge chance for the next few seconds. Afterwards, he briefly stuns and damages adjacent enemies.
Woodland, Assassin, Mage
Ethereal Chain: Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.
Shadow Swarm: He creates a portal that spawns minions. The more star levels he has, the more minions.
Blooming Burst: Neeko throws a seed at a random enemy that explodes three times, with the radius increasing each time.
Furious Bite: Rek’Sai deals true damage when she bites her target.
Crystalline Exoskeleton: Skarner shields himself for a few seconds. There’s also bonus attack speed while the shield holds.
Hydro Sphere: Syndra creates a Hydro Sphere at a target location that deals damage to enemies.
Deep Sea Passage: Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.
Piercing Arrow: Charge and fire an arrow, dealing damage to all enemies in a line.
Electric, Glacial, Berserker
Thunder Bite: Volibear deals damage when biting his target, but instantly kills enemies below a certain amount of health while fully restoring Volibear’s mana.
Last Breath: Yasuo will instantly appear next to the enemy with the most items, attacking them multiple times in rapid succession and knocking them up for the duration.
The Arclight Blade: Aatrox slams his sword in a circle in front of him which damages enemies hit by it.
Arise!: Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.
Adrenaline Rush: Dr Mundo spawns a toxic cloud around himself which damages adjacent enemies and heals himself for the damage dealt for several seconds.
Ice Shot: A shard of ice is shot toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.
Shadow, Inferno, Ranger
Wolf’s Frenzy: Lamb tumbles away from her target while Wolf inflicts damage-dealing bites.
Depth Charge: A depth charge that seeks out the furthest enemy champion is sent, knocking them up and stunning them for a long time.
Steel Blades: This passive enhances Nocturne’s next attack every three hits. It damages all adjacent enemies and heals him for a portion of the damage dealt.
Edge of Ixtal: Qiyana dashes to her target's side and sends a blast of wind at them, damaging and stunning enemies it passes through.
Decimating Smash: Sion knocks up and damages enemies after smashing an area in front of him after a delay.
Ricochet: own attacks will temporarily bounce to nearby units.
Equinox: Soraka temporarily calms the area around a random enemy, damaging enemies in it and preventing them from gaining mana while inside.
Primordial Burst: Veigar blasts an enemy with damage-dealing magical energy. It instantly kills enemies at lower star levels than Veigar.
Tibbers!: Annie summons Tibbers onto a nearby hex, where he attacks nearby enemies while active.
Ranger’s Focus: Ashe gains attack speed for a few seconds, and her attacks fire a series of arrows, dealing bonus damage.
Pyroclasm: Brand launches a bouncing fireball which damages enemies it hits.
Monsoon: This knocks back enemies in a large area and channels for a few seconds while continuously healing nearby allies.
Arid Assault: Kha’Zix becomes untargetable in stealth for a brief period. It also causes his next attack to strike critically.
Unstoppable Force: This throws Malphite toward a random enemy, damaging and knocking up nearby enemies when he arrives.
Berserker Rage: Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.
Spray and Pray: Twitch temporarily gains infinite range, and his attacks become piercing bolts that fly through their targets to the end of the board. These bolts damage all enemies they pass through.
Shepherd of Souls: Yorick blesses several of his lowest-health allies, reviving them as a Minion of Light when they die. More targets are affected the higher the level.
Shadow, Mystic, Blademaster
Meditate: Master Yi becomes untargetable and significantly heals himself over a few seconds. After channelling, his attacks also temporarily deal bonus magic damage when they hit.
Tidal Wave: This sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through. It also grants allies it passes through bonus magic damage upon hit.
Poison Trail: This passive leaves a poison cloud behind Singed that damages enemies who stand in it.
Cosmic Radiance: Following a delay, Taric and all nearby allies become invulnerable for a few seconds.
Electric, Summoner, Assassin
Living Lightning: Zed creates an identical clone (including items) of himself behind his current target. The clone can also cast Living Lightning.
There are ten copies of Lux in each game, one for each of the elements above. Once one Lux is purchased, the others will become the same element when you see them in your shop.
Final Spark: Lux fires a giant laser that deals massive damage to enemies hit and restores mana based on the enemies hit.
Items increase the base stats of Champions and can be upgraded into stronger items with unique effects. Each monster defeated in PvE rounds has a chance of dropping an item while in Draft rounds, every Champion comes equipped with an item. Basic items appear early on, but upgraded items become more likely as the game continues.
Nine basic items exist, which are:
BF Sword - Attacks deal more damage
Chain Vest - Take less damage from basic attacks
Giant’s Belt - Gain health
Recurve Bow - Attack more often
Needlessly Large Rod - Abilities are stronger
Negatron Cloak - Take less damage from abilities
Sparring Gloves - Gain dodge chance and critical strike chance
Spatula - has no stats, but upgrades into various powerful items
Tear of the Goddess - Begin combat with some mana
Drag and drop items to equip them to Champions, but you can't undo your choice afterwards. Champions with two basic items have them combine into an upgraded item. The resulting item shares their stats, and every pair of basic items create a different upgraded item.
Spatula + BF Sword: Assassin
Spatula + Chain Vest: Warden
Spatula + Giant’s Belt: Glacial
Spatula + Recurve Bow: Blademaster
Spatula + Needlessly Large Rod: Inferno
Spatula + Negatron Cloak: Light
Spatula + Sparring Gloves: Berserker
Spatula + Tear of the Goddess: Mage