Teamfight Tactics patch 10.7 looks to shake up the meta with several changes

Mar 31 2020 4 min read

Teamfight Tactics patch 10.7 looks to shake up the meta with several changes ⚡⚡⚡ Esports news, analytics, reviews on WePlay! The latest news on WePlay!

Teamfight Tactics patch 10.7 makes several changes to items, champions, and traits. 10.7 is going to cause a major shift in the TFT meta and is an update players need to go through with a fine-tooth comb.

Here are the full patch notes for patch 10.7:



Galaxies Mechanic

  • The Neekoverse: Everyone gets two free copies of Neeko’s Help.
  • Lilac Nebula: The first carousel contains only four cost units.
  • Medium Legends: Little Legends are larger and you have plus 25 starting health.

Other System Stuff

  • Shop level eight drop rates changed from 13/20/35/25/7 percent to 14/20/35/25/6 percent.
  • The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
  • The odds of seeing a special carousel has been reduced.
  • Removed the additional five seconds per planning phase that is done at the start of each set. Timers are now back to normal.


  • Blademaster chance to activate changed from 30/55 percent to 30/60 percent.
  • Brawler health changed from 300/750 to 300/700.
  • Chrono attack speed changed from 15/35/65 percent to 15/35/75 percent.
  • Dark Star reworked: When a Dark Star Champion dies, all other allied Dark Star Champions gain plus 25 (three-unit bonus), plus 35 (six-unit bonus) attack damage and spell power.
  • Mana-Reaver reworked: Two-unit bonus is now Mana-Reaver attacks increase the mana cost of their target’s next spell by 40 percent. There is no longer a four-piece bonus.
  • Mystic magic resist changed from 30/120 to 35/105.
  • Sniper bonus damage changed from 12 percent to 15 percent.


Tier one champions

  • Caitlyn spell cast time changed from 1.5 seconds to 1.1 seconds.
  • Caitlyn now resumes attacking more quickly after firing her bullet.
  • Xayah attack speed changed from 0.75 to 0.8.
  • Ziggs total mana changed from 40 to 45.
  • Zoe mana changed from 90/120 to 70/100.
  • Zoe spell damage changed from 150/225/300 to 150/225/400.

Tier two champions

  • Darius health changed from 650 to 750.
  • Xin Zhao total mana changed from 50 to 60.
  • Xin Zhao spell damage changed from 175/250/350 to 200/275/375.

Tier three champions

  • Ezreal mana changed from 60/120 to 50/125.
  • Ezreal spell damage changed from 250/350/700 to 200/300/600.
  • Kassadin total mana changed from 100 to 80.
  • Shaco spell bonus damage changed from 250/325/450 percent to 250/325/400 percent.

Tier four champions

  • Soraka total mana changed from 150 to 125.
  • Soraka spell healing changed from 300/450/2,000 to 350/500/2,000.
  • Vel’koz total mana changed from 80 to 70.
  • Wukong health changed from 850 to 950.

Tier five champions

  • Aurelion Sol Spell Damage changed from 120/175/750 to 100/150/750.
  • Aurelion Sol’s target selection per fighter launched is now random (from weighted random favoring nearby).
  • Ekko spell damage changed from 250/450/2,000 to 225/400/2,000.
  • Gangplank mana changed from 50/150 to 75/175.
  • Gangplank spell damage changed from 650/850/9,001 to 450/600/9,001.
  • Lulu attack speed changed from 0.85 to 0.8.

Miss Fortune

  • Attack Speed changed from 1.1 to 1.0.
  • Mana changed from 50/150 to 75/175.
  • Spell damage changed from 70/90/999 percent to 60/80/999 percent.


  • Morellonomicon and Red Buff burn damage changed from 30 percent to 27 percent.
  • Statikk Shiv Damage changed from 75 to 80.
  • Warmog’s health regen changed from four percent to five percent.


  • Ekko, Irelia, Lucian, Xin Zhao, and Ekko’s attacks performed as a part of their spell can now trigger the effects of Statikk Shiv, Guinsoo’s Rageblade, and Runaan’s Hurricane.
  • Champions now celebrate when they are victorious in combat.
  • Graves Splash Art has been updated to more closely match his in-game model.

Bug fixes

  • Hand of Justice healing no longer scales with AP.
  • Rebel Shield no longer scales with AP.
  • Lucian’s Relentless Pursuit now properly counts as an attack for the purposes of the Blaster Trait.
  • Fixed an issue where Miss Fortune would sometimes not turn during Bullet Time if there were no enemies being hit by her cone.
  • Aurelion Sol now works properly after GA triggers.
  • Clarified Shaco’s spell tooltip: the ability causes a critical hit on top of the spell’s bonus damage.
  • Updated Zoe’s tooltip to specify she deals magic damage.
  • Updated Poppy’s tooltip to specify she deals magic damage.
  • Hextech Gunblade now correctly heals when dealing damage against shields.
  • Space Pirates no longer generate gold from attempting to deal lethal damage to Fiora while she’s invulnerable.

Mobile Corner

  • We’ve made some changes to the way phone keyboards work. You shouldn’t notice any difference unless things get better, in which case: You’re Welcome.
  • Mysterious account errors during login have been unmasked and destroyed. Begone.
  • When you’ve completed all your available missions you will see a fun little pengu friend instead of… a bunch of completed missions you didn’t care about.
  • No more mysterious enemy missing pings. Or any pings, why did we even have pings?

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