Teamfight Tactics 10.10 makes some tweaks to a number of champions and items

May 12 2020 3 min read
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Teamfight Tactics 10.10 makes some tweaks to a number of champions and items ⚡⚡⚡ Esports news, analytics, reviews on WePlay! The latest news on WePlay!

Teamfight Tactics 10.10 deploys a number of fixes to the game, along with tweaking some champions, traits, and items. No champion or item was driven into the ground with 10.10; it was more of a slight tweak than a full-on nerf or buff.

Here are the full release notes for TFT 10.10:

None

SYSTEMS

General

  • Superdense Galaxy: Now grants a free Force of Nature after the stage 3 carousel, rather than upon reaching level 5.
  • If you attempt to use Neeko's Help on a unit with no copies left in the bag, you'll now see a message telling you why it isn't working.
  • Reduced the chances of a random full item carousel by a large amount, especially in earlier carousels.
  • Item drops are now a bit more likely to appear in earlier PVE stages.

New Galaxy

  • Galactic Armory: All players start with the same 2 full items.

Updated Galaxy Odds

  • Galactic Armory - 12.5% of games
  • The Neekoverse - 7.5% of games
  • Lilac Nebula - 7.5% of games
  • Medium Legends - 7.5% of games
  • Superdense Galaxy - 7.5% of games
  • Trade Sector - 10% of games
  • Treasure Trove - 10% of games
  • Star Cluster - 7.5% of games
  • Normal Game - 30% of games

ITEMS

  • Chalice of Harmony Mana Restore: 10 &Arr; 8
  • Deathblade Starting Stacks: 0 ⇒ 1
  • Deathblade now displays the amount of Attack Damage gained rather than stacks
  • Morello & Red Buff Damage Burn: 27% ⇒ 25%

TRAITS

  • Mech Pilot Attack Damage: 100% of Pilots' Attack Damage⇒ 80 + 45% of Pilots Attack Damage
  • Infiltrators now jump regardless if there is a target within their Attack Range on start of combat.
  • Space Pirate (4) Item Drop Chance: 20% ⇒ 25%

CHAMPIONS

Tier 1 Champions

  • Poppy Buckler Toss Damage: 100/175/250 ⇒ 100/150/200
  • Poppy Buckler Toss Shield: 200/350/500 ⇒ 200/300/400
  • Twisted Fate Wild Cards Damage (per card): 200/300/550 ⇒ 200/300/450
  • Xayah AD: 55 ⇒ 50
  • Ziggs Total Mana: 45 ⇒ 40

Tier 2 Champions

  • Yasuo Health: 600 ⇒ 700
  • Yasuo Total Mana: 100 ⇒ 90

Tier 3 Champions

  • Karma Attack Speed Bonus on Shield: 35%/50%/100% ⇒ 50%/75%/125%
  • Syndra Unleashed Power Damage (per orb): 80/120/200 ⇒ 100/150/250

Tier 4 Champions

  • Kayle Divine Ascent Waves Damage: 125/200/750 ⇒ 125/200/600
  • Vel'Koz Spell Damage: 425/550/2000 ⇒ 450/600/2000
  • WuKong Cyclone Targeting: now prioritizes hitting the closest enemy he hasn't hit yet rather than a random one.

BUGFIXES

  • Guardian angel no longer strips certain combat enhancing effects when it procs. (i.e. Shaco's powered up attack, Jhin's 4th shot damage)
  • Certain PvE enemies will no longer contort into balls and float around when they defeat you in combat.
  • Xerath now properly fires a visual missile when performing a critical auto-attack.
  • Miss Fortune will no longer occasionally have her Larger Cone upgrade when the player who owns her hasn't yet purchased that upgrade
  • Fixed an issue where some players would arrive late to the first carousel
  • Improved the detection of click and drag to make it easier to move characters and items around on the board
  • While viewing your board from the carousel, equipped items are visible again!

MOBILE CORNER

  • General drag and drop improvements. Moving Champions and equipping items should feel better.
  • Increased the size and usability of the emote panel, this is especially important for Silverwing players.
  • Tutorial and Ranked game icon status colors will now show appropriately.
  • Fixed issues causing crashes between the ready check and loading screen.
  • Fixed case sensitivity for Greek in the Loadouts search bar.
  • Removed the sounds of chat coming from your noisy neighborhood PC players.

Though the changes affecting champions, traits, and items are fairly minor, it will be interesting to see if they have a major influence on the meta.

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