Street Fighter 5 Season 5 patch notes revealed

Dec 16 2019 12 min read

Street Fighter 5 Season 5 patch notes revealed ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!

Capcom has released the patch notes for Street Fighter V Season 5. The update introduces some of the new features of Champion Edition early while also making changes to the entire roster. 

All characters have seemingly received 25 more health and 50 stun, which should see an increase in match duration. Fighters that didn't make it into Season 4's meta have received buffs to make them more viable this time around. V-Triggers have also been buffed to encourage their use. 

Here are the Street Fighter V Season 5 patch notes:

General

  • Stun adjusted as high as 50.

  • Health adjusted as high as 25.

  • Fixed V-Reversal no longer possible after transitioning into a CA after blocking a projectile. 

  • The collision box in the down state has been standardized for all fighters. 

  • Several small fixes. 

Behavior changes

  • Opponent behavior after stun while in freeze state changed so that they continue to be in a freeze state.

  • The regular throw will be performed if a throw is input at priority timing during the 5F recovery window of a rapid-cancelable light attack.

  • Fixed guard-break scaling on the second attack when taking damage from a guard-break attack while performing a move with armor.

  • Fixed situation when using an attack that draws the opponent in closer and a particular part of the attack hits, after the hit, the character would be moved to an unnatural position.

Fighters

Abigail

  • Collision box height when knocked down unified. 

  • Vitality increased to 1100.

  • Stun increased to 1050.

  • Crouching HK eased for follow-up attacks for the first hit.

Abigail Punch 

  • Disadvantage on block decreased for the L version to -12F.

  • Float time increased on hit.

  • Puch back distance on hit increased for the rapid button press version.

UEX Abigail Punch

  • Float time increased for the rapid button press version.

  • The forward hitbox for 2F of the first hit has now expanded.

  • Float for the opponent on the first hit has changed.

EX Nitro Charge

  • Reduced the damage to 10.

  • Stun decreased to 20.

  • 5F of recovery added to the stomping part on hit.

  • Recovery of the stomping part by 3F on block has now reduced.

  • Can now hit airborne opponents.

  • The upwards hitbox now expanded.

  • Only the first frame of the first hit can hit a downed opponent.

Ontario Drop (V-Reversal)

  • The recovery on whiff and block reduced to 24F.

  • No changes in advantage and disadvantage on block.

Crouching HP (Charge) (V-Trigger 1)

  • Float on grounded hit increased.

EX Nitro Charge (V-Trigger 1)

  • Damage increased to 11.

  • Stun reduced to 20.

  • 3F of recovery added to the stomping part on hit.

  • Recovery of the stomping part by 3F reduced on block.

  • Can now hit airborne opponents.

  • The upwards hitbox expanded.

  • Only the first frame of the first hit can hit a downed opponent.

Metro Crash (V-Trigger 2)

  • Damage for the level 2 version to 170.

  • Charge time to reach level 2, reduced by 1F.

Abigail Special (CA)

  • The amount of EX Meter gain that the opponent gets on block increased to 50.

Akuma

Goshoha (Forward Throw)

  • 3F of recovery added after a successful throw.

Standing MK

  • Backward hurtbox during recovery has now expanded.

Standing HP

  • Forward hurtbox at the feet during recovery has now expanded.

Crouching MP

  • Pushback distance on block increased.

Kongoken

  • Combo count eased.

Sekiseiken

  • Pushback on block reduced.

  • Projectile invincible hurtbox added under the hurtbox that appears from 8F - 28F.

Zugaihasatsu

  • Disadvantage on block increased to -7F.

L Sekai Goshoha

  • Pushback on block reduced.

Goshoryuken/Tatsumaki Zankukyaku/Hyakki Gozan/Hyakki Gosho/Hyakki Gojin

  • The amount of EX Meter given to opponents on hit and block is the same as other characters.

EX Hyakkishu

  • Hitbox reduced.

  • Hurtbox expanded.

H/EX Hyakki Gozan

  • Fixed situation where he would not turn to face the opponent in certain conditions.

Rakan Gosho (V-Skill)

  • Now able to cancel into V-Trigger II-exclusive special moves.

Gosenkyaku (V-Reversal)

  • 8F of recovery on hit added.

  • Will now blowback the opponent on hit.

Dohatsu Shoten (V-Trigger I)

  • Now it cannot be activated from canceling Gohadoken and Sekai Goshoha on whiff.

Goshoryuken (V-Trigger I)

  • EX Meter gain reduced to 20 for the first hit.

  • EX Meter gain for subsequent hits increased to 20.

Alex

  • Vitality increased to 1050.

  • Stun increased to 1075.

Standing MK

  • Startup reduced to 7F.

Crouching MP

  • Startup reduced to 7F.

Crouching MK

  • The motion before attack startup has changed and adjusted the hurtbox accordingly.

Lariat

  • Increased the advantage on hit to +8F.

Power Drop

  • Damage reduced to 120.

  • Stun decreased to 200.

  • Damage decreased for the EX version to 180.

  • Stun decreased for the EX version to 250.

  • No changes in the parameters when performed from Sledge Hammer.

H Flash Chop

  • Damage reduced to 90.

  • Disadvantage on block increased to -6F.

Overhaul (V-Skill)

  • Overall movement frames decreased to 50F.

  • V-Gauge meter gain increased to 50.

  • Alex will not lose the effect if he takes damage.

Sledge Hammer (V-Trigger 1)

  • The upward collision box will be expanded on hit.

Heavy Hammer (CA)

  • The amount of EX Meter gains that the opponent gets on block changed to 15 × 2 + 20 (50 total).

Balrog

  • Vitality increased to 1025.

  • Stun increased to 1050

Forward Dash

  • Changed to be in close contact with the opponent after the move ends.

  • No change to movement distance.

Standing LP

  • Forward hitbox expanded.

Under Impact

  • Cancel the 2nd hit into B3.

Stomping Combo

  • Cancel into B3.

Dash Straight (All Strengths)

  • Command charge time reduced.

EX Dash Straight

  • Cancel into No Mercy V-Trigger II activation.

  • Give the V-Trigger I exclusive moves input priority on block.

Dash Grand Blow (All Strengths)

  • Command charge time.

EX Dash Grand Blow

  • Cancel into No Mercy V-Trigger II activation.

EX Screw Smash

  • Cancel into No Mercy V-Trigger II activation.

Buffalo Pressure

  • Disadvantage on block increased to -7F.

(V-Trigger II) B3

  • Throw distance increased.

  • Recovery after hit reduced by 4F.

Birdie

  • Vitality increased to 1050.

  • Unified the collision box during a crumple knockdown to be the same height as other characters.

Standing MP

  • Delayed the timing at which the downward hurtbox begins moving down during recovery.

  • 4F recovery added on whiff.

  • Hurtbox expended during recovery.

Standing HP

  • Hurtbox expanded during recovery.

Crouching MP

  • It cannot hit opponents who are behind. 

Crouching HP

  • Stun decreased to 120.

Bull Drop

  • Disadvantage on block increased to -7F.

Bull Horn

  • Changed the projectile invincibility timing to 6F.

  • Changed the timing at which the backward hurtbox begins moving down to 5F.

Bull Horn (V-Trigger I)

  • Changed the timing at which the backward hurtbox begins moving down to 5F.

  • Opponent's block recovery reduced by 6F.

  • Disadvantage on block increased to -18F.

  • Shortened the airborne interval to 18F - 37F.

M Hanging Chain

  • Reduced the recovery on hit. 

  • The situation on hit has been unified.

H Hanging Chain

  • Reduced the recovery on hit by 5F.

Bull Head(Normal/V-Trigger I)

  • Stun decreased to 150.

L/M Bull Head (Normal/V-Trigger I)

  • Delayed the timing at which the collision box moves forward.

EX Bull Head (Normal/V-Trigger I)

  • Stun decreased to 200.

M Killing Head (Normal/V-Trigger I)

  • Stun decreased to 200.

H Killing Head (Normal/V-Trigger I)

  • Stun decreased to 200.

EX Killing Head (Normal/V-Trigger I)

  • EX Killing Head (Normal/V-Trigger I)

Pepper Pot (V-Reversal)

  • Recovery increased to 23F.

  • No changes in advantage or disadvantage on block.

Skip to My Chain (CA)

  • Changed the amount of EX Meter gain that the opponent gets on block to 50.

Blanka

  • Unified his collision box height when knocked down to be the same as that of other characters.

  • Vitality increased to 1025. 

  • Stun increased  to 1050m

Surprise Forward

  • Overall movement frames decreased to 28F.

Surprise Back

  • Overall movement frames decreased to 29F.

Rock Crusher

  • Disadvantage on block increased to -7F.

M Rolling Attack

  • Movement speed increased.

EX Rolling Attack

  • Disadvantage on block decreased to -18F.

EX Vertical Rolling

  • Increased the hitbox when used in a combo, so that Blanka can hit opponents who are behind him.

Raid Jump (V-Skill)

  • Jump height reduced.

  • Upward collision box reduced.

Quick Rolling (V-Reversal)

  • Attack startup increased to 17F.

Rolling Attack (V-Trigger I)

  • Movement speed increased.

  • Change the bounce back behavior on block.

  • Disadvantage on block decreased to -18F.

Back Step Rolling (V-Trigger I)

  • Eased the ability for follow-up attacks.

Electric Thunder (V-Trigger I)

  • Attack startup decreased to 12F.

Cammy

  • Vitality increased to 925.

  • Stun increased to 925.

  • Unified the collision box during a crumple knockdown to be the same height as other characters.

Neck Spiral (Air Throw)

  • Recovery on hit reduced by 13F.

Crouching LK

  • Hurtbox for the rapid cancel version made the same as that of the normal version.

Knee Bullet

  • Changed to blowback knockdown.

  • Reduced the downwards hitbox for the first attack.

  • Cannot hit opponents who are behind Cammy.

Lift Combination

  • Combo count limited.

  • Can now cancel into V-Trigger.

Spiral Arrow

  • Eased the ability for follow-up attacks.

EX Spiral Arrow

  • Eased the ability for follow-up attacks.

Cannon Spike

  • Eased the ability for follow-up attacks.

EX Cannon Spike

  • Eased the ability for follow-up attacks when performed from Lift Combination → EX Hooligan Combination. 

Reverse Edge (V-Trigger II)

  • Reduced the attack active frames to 4F for the first attack.

  • Reduced the startup to 14F for the second attack.

  • Increased the attack active frames to 3F for the second attack.

  • Advantage on hit decreased to +3F.

  • Disadvantage on block decreased to -2F.

  • Pushback reduced on hit.

  • Blowback time increased for a mid-air hit.

  • Combo count eased for the first attack.

Cross Stinger Assault (CA)

  • The amount of EX Meter gain that the opponent gets on block increased to 50.

Chun-Li

  • Prevent accidental execution of special move when using air throw as anti-air

  • Allow priority input when connecting Yosokyaku to Airborne Hyakuretsukyaku

  • Upper adjustment to middle range move.

  • Increased combo damage and combo that allows more chances to execute normal throws in close range.

  • Increasing the opportunity to follow up by making an adjustment to some states after the move.

Hyakuretsukyaku

  • V-Trigger and CA cancel timing changed to the latter motion state to increase damage within that combo.

  • H Hyakuretsukyaku will make the opponent knockdown on hit.

Crouching MK

  • While moving forward makes it easier to continue attacking without using EX Gauge, allowing more pressure to the opponent in ground combat.

Cody

  • Improvements to his basic moves. 

  • Added a level 2 to Zonk Knuckle. 

  • Adjusted Ruffian Kick to make it easier to use on its own without incorporating it into the combo.

Dhalsim

EX Yoga Fire

  • Recovery frames have been slightly reduced, and the stagger time for the first hit has been increased.

Yoga Float (V-Skill)

  • Anti-air attacks such as Crouching MP and Yoga Anvil can now cancel into Yoga Float.

Yoga Sansara (V-Trigger II)

  • Basic jumping moves can also cancel into Yoga Sansara to allow for even more unique movements.

E. Honda

  • Except for the L version, his Sumo Headbutt has increased in the amount of damage it inflicts.

  • His Oni-Daikaku, which can only be used while his V-Trigger I is activated, consumes less of his V Timer when used, and has more of an opportunity to hit the opponent multiple times. 

Ed

Psycho Flicker

  • Changed input command priority to prevent the situation where Ed performs Psycho Upper when canceled from other attacks.

  • Forward movement distance of moves increased.

  • Other basic and special moves have been updated

F.A.N.G

  • • Modifications have been made to strengthen F.A.N.G’s unique and tricky movement in keeping the distance from the opponent and taking advantage of any openings.

  • Jumping MP now has a blowback knockdown and is now cancellable into Nikyoushu to raise the reward of a successful counter. 

  • The first hit of the long-range attack "Nirenko" can be canceled into a special move, widening the breadth of attacks that F.A.N.G can shift into. 

Falke

  • The signature move with the rod now has less charge time. Specifically, with Pshycho Kugel, the staff's hurtbox became invincible to projectiles when hit as a counter. Standing MK can be followed up as well. 

  • Reduced the pushback on block for Standing MP and allowed Crouching MK to be canceled into CA.

  • Adjustments were made to connect Psycho Kugel and Katapult from Standing LP. 

G

  • A successful Crouching MK will connect into a Standing or Crouching LP.

  • As one of the Special Moves that can be used during Dangerous President, G Explosion can now be executed after canceling from a G Smash Under for easier combo opportunities.

  • G Rage V-Timer consumption has been reduced during it.

  • Overall functionality and flexibility have been improved.

Guile

  • No significant changes.

  • L Sonic Boom and L Somersault Kick have been adjusted so that an incorrect input won’t occur when attempting an aerial throw.

Ibuki

EX Airborne Kunai

  • Increased its recovery frame when the explosion is not hitting the opponent.

Tenrai (V-Skill)

  • Hurtbox was expanded soon after she takes action. This was done to stop taking advantage of her relatively smaller hurtbox to charge in. It’s easier to fall victim to opponent attacks at long range when hitting each other at the same time as well.

Fuma Shuriken

  • Haku (V-Trigger II) - Players will no longer be able to activate it easily regardless of a hit or block, so they must be more methodical and calculated when utilizing it.

Juri

  • Canceling Standing or Crouching LP to Fuharenkyaku has her forward hitbox expanded.

EX Fuharenkyaku

  • Will now allow the first and the second hit to be staggered damage, and also the second hit can be canceled to V-Trigger. 

Feng Shui Engine beta

  • Expanded the range at which she can absorb EX meter.

  • V-Timer will not get consumed when getting hit right after activation.

Karin

  • The stun of each Special Move has been reduced. The separation distance of a successful Hajotsui (Forward Throw) in a corner, has also been increased. 

  • Crouching MK motion during recovery and hurtbox has been adjusted accordingly. 

  • Jumping HP and Jumping HK hurt boxes have been slightly reduced.

Ken

  • Close-range basic moves have been adjusted to improve the use of his rushdown.

  • Now easier to execute Special Moves off a Crouching MK.

  • Shinryuken (V-Trigger II) improved on all levels.

Kolin

  • Strengthened V-Trigger I Diamond Dust.

  • Both Standing HP and Sniping Kick have their backward hurtbox expanded during recovery.

  • V-Trigger I Diamond Dust can now be executed through canceling EX Silver Edge.

  • Reduced the startup of Special Move version of Diamond Dust to 17F.

Laura

  • Cancel window for a Crouching MK has been increased.

  • Startup for L Sunset Wheel has been increased.

Lucia

  • Footsies are enhanced when Burning Fight is activated.

  • V Flipper Shot has decreased in consumption of her V Timer

  • The distance the opponent flies back when hitting with her V Tap-Kick has been reduced.

M. Bison

  • Standing HP hitbox was reduced.

  • Psycho Axe adjusted with an expanded hurt box, reduction of the size of the box that triggers the opponent's block, and increases in recovery time on whiff.

  • Reduced pushback on hit for the first attack of the Double Knee Press.

Menat

  • Cancel other Special Moves into Judgement of Thoth, whether the players have the Crystal Ball or not.

Nash

  • H Sonic Scythe and EX Sonic Scythe are now invincible against airborne attacks from its active frame.

  • The duration that the opponent is left in the air increases after being hit by a Standing MK or Standing HK.

Necalli

  • M Raging Light hitbox range expanded.

  • Frame disadvantage of EX Valiant Rebellion on block has been reduced.

  • Standing HP follow-ups have been made easier. 

Poison

  • Updated the startup of her basic moves and increased the hitbox of Avant Line.

  • EX Love Me Tender is now a quicker overhead Special Move. 

  • Frame disadvantage for EX Avant Line is blocked.

R. Mika

  • Stomp Chomp can now combo into H Shooting Peach.

  • If Nadeshiko's attack and Mika's throw hit the opponent at the same time in V-Trigger I and II, Nadeshiko's attack will take priority.

Rashid

  • Crouching MP now easier to execute combos that chain L Whirlwind Shot and Wing Stroke (V-Skill II) together. 

Ryu

  • Denjinrenki (V-Trigger 1) now easier to link into a combo.

  • Crouch MK has a disadvantage when blocked adjusted.

  • EX Jodansokutogeri can now combo into his L Tatsumakisenpukyaku.

  • V Trigger 1 doesn’t decrease his V Timer when using his enhanced special moves. 

Sagat

  • Revised his basic attacks that were less frequently used to widen the range that they would be effective.

  • Tiger Cannon (V-Trigger I) was increased to be more usable.

Sakura

  • Adjusted and added parts for her combo.

  • Standing LP and EX Shunpukyaku can now be connected as a combo and can now be aimed to execute from Standing HK crush counter ⇒ front step or Chin Buster Kick.

  • Hitbox for V Tengyo Hadoken changed.

  • Blowback distance for Hogasyo changed. 

  • All three derived moves from V-Skill Haru Kaze are improved. 

Urien

  • Standing HP has expanded hurtbox during recovery.

  • Increased the pushback distance on block and reduced the hurtbox at the foot for Quarrel Kick and reduced some usage risk.

Vega

  • Claw is now easier to use. 

  • Added a new move called Sky High Claw as a long-range move effective against projectiles.

  • Bloody Kiss is now a more effective combo tool.

Zangief

  • Standing MP delayed timing for when the hurtbox disappears during recovery. 

  • Knee Hammer now has increased movement with a reduced backwards hitbox for active frames.

Zeku

  • Young form rebalanced.

  • Old form Crouching MK now cancelable into Special Moves

  • Karura Tenzan can now cancel into EX Special move.

flag

World Esports Stands for Charity and Peace in Ukraine

Donate to Techiia Foundation to support charity and people of Ukraine for those who suffer the most, for those who protect the country from the Russian army forces right now and for those who will never return from this war but remain in our hearts forever.

qr code
T-Pain cosplays as Leroy Smith
T-Pain cosplays as Leroy Smith
How is SSBU the best-selling fighting game in US history
How SSBU is the best-selling fighting game in US history

READ ALSO

Fighting games
Introducing WePlay! Compete: a competition app built for the FGC
Fighting games
Play Fighting Games on the WePlay Tournament Platform
Fighting games
WePlay Tekken Challenge: All You Need To Know
Fighting games
How To Improve Without Playing
Fighting games
Arslan Ash is the Champion of the WUFL S1 Tekken 7 Tournament!

Other Categories

WePlay Promotes

Stand with Ukraine

Donate

Ukrainian Army NBU Fundraising

Contribute

Come Back Alive Foundation

Preview