Soulcalibur VI patch 2.02 notes

Soulcalibur VI patch 2.02 notes ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!
Bandai Namco has released Soulcalibur VI version 2.02 update, which brings a series of adjustments to the Network that covers Ranked and Casual matches. It also brings a couple of game system and character creation changes to all platforms.
Here are the notes:
Network
Xbox One
Changed the match settings of Ranked.
All three platforms
Fixed issue where errors resulted in the condition of falling down from [S1] rank to [S2] rank (Ranked Match).
Adjusted the amount of Rank Points players can get from a match against an opponent in a much higher or lower rank (Ranked Match).
Fixed an issue in which players could select the special training mode “Grand Labyrinth – Sealed Corridor” with specific commands in Casual Match.
Game System Adjustments
These changes affect all three platforms.
The amount of health taken away when an attack hits is now one frame = 1/60 of a second.
Attack trail effects follow after a character from version 2.00.
Improved the tracking of all characters' soul attacks against opponents who missed an attack.
Some characters' soul attacks will ground opponents when they hit in midair.
Other adjustments to the battle system added.
Other adjustments to characters and properties of moves added.
Hilde graphics processing load reduced.
Fixed an issue in Training that causes certain moves set in Action Settings 2 not to play correctly when the opponent is Hilde.
Fixed text errors.
Character Creation
These changes affect all three platforms.
Adjusted the equipment damage setting of the Crown Princess Series.
Fixed an issue that caused unnecessary data displayed to the foot when a character wore Wretch’s Suit.
Adjustment to the horizontal rotation and tilting movements when moving the Goddess’ Feather Brooch and Earrings
Fixed a graphical bug on the arms when Long Leather Coat and Raging Seas Wristband are worn together.
You can find the full patch 2.02 notes here.
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