Sekiro Shadows Die Twice: System Requirements, Release Date, Gameplay Trailer

Sekiro Shadows Die Twice: System Requirements, Release Date & Gameplay Trailer ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!
Sekiro: Shadows Die Twice is a project from the Japanese company FromSoftware, the fathers of the Souls series and important trendsetters in the eastern gaming industry in recent years. Developers are always not too eager to share information about unreleased titles, but we can still learn something new from numerous interviews and teasers. We have collected all the most important things about the upcoming game, the release of which will take place very soon.
Release date and platform
Sekiro: Shadows Die Twice will be released on March 22. In contrast to the Bloodborne, which remains Sony exclusive, Sekiro will visit almost all relevant platforms: PC, Xbox One and PlayStation 4. There has been no news yet on the further development of the project, but there is no reason to deny the possibility of full-fledged content additions. After Demon’s Souls, each game of the studio received a large DLC, which perfectly complements the original universe.
System requirements
System requirements were announced on the Steam official page in early February and were quite modest even compare to the Dark Souls standards.
Minimum requirements:
OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
Processor: Intel Core i3-2100 | AMD FX-6300
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
DirectX: Version 11
Network: Broadband Internet connection
Storage: 25 GB available space
Sound Card: DirectX 11 Compatible
Recommended requirements:
OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
Processor: Intel Core i5-2500K | AMD Ryzen 5 1400
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 | AMD Radeon RX 570
DirectX: Version 11
Network: Broadband Internet connection
Storage: 25 GB available space
Sound card: DirectX 11 Compatible
The Story
The game protagonist is a warrior named One-armed Wolf. His story will unfold during the Sengoku period (the so-called era of the “Warring States” in Japan in the 16th and 17th centuries). Wolf must find and save the kidnapped young lord while completing less global missions at the same time. The character will be fully voiced, which is new to FromSoftware. You shouldn’t expect a special communication like it was in Fallout or even the choice of options through a ring of dialogues as in Mass Effect. But during the main way and fights with numerous bosses, you can learn a lot of new information about this world. And as before, you will need to look for pieces of "game lore" in the objects descriptions and surrounding scenery to dive deep into the story of the game.
Open World
Sekiro: Shadows Die Twice world is roughly comparable to Bloodborne and Dark Souls 3: a similar number of hours will also be required to complete the storyline.
There will be an area where the hero will periodically return to communicate with the NPC, honing the skills of combat and upgrading characteristics. You can get there from the very beginning with the help of the local analogue of "bonfires" and special items.
The lead game developer Hidetaka Miyazaki has already stated that we should expect a lot of possible ways to explore the world and advance history, which can be started in any order.
Multiplayer elements were "overboard" in the finishing process. But there will be a full pause button, which was absent in the past games.
Combat system
There will be no class system or special abilities in Sekiro: Shadows Die Twice. The same applies to new weapons or armour: the hero and his arsenal will remain unchanged until the final.
This is an adventure action game, rather than RPG with variable upgrading. The only “thing” that you can improve is the character’s mechanical hand. For example, you will be able to equip it with a special axe for punching shields or a torch.
Many boss fights will be tied to the player's ability to move around the arena and use and combine all the available tools. It’s already possible to understand from the teasers and gameplay that standard attacks and evasions are far from the right path to victory.
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