Sakurai provides Super Smash Bros. Ultimate telework update

Apr 30 2020 2 min read

Sakurai provides Super Smash Bros. Ultimate telework update ⚡⚡⚡ Esports news, analytics, reviews on WePlay! The latest news on WePlay!

Early in April, the development team for Super Smash Bros. Ultimate DLC switched to working remotely due to the coronavirus pandemic. In a recent Famitsu column, series director Masahiro Sakurai shared an update on how work is faring. 

Thanks to a translation provided by game localizer and historian, Robert Sephazon, we've learned that the team has made the most of their situation. "So far, our telework has been quite successful. There are many staff who should be commended for their work," said Sakurai. 

There have been benefits to teleworking, like having control over his environment, eating on time, and the elimination of time spent commuting, but it hasn't been all easy. The team has had to adapt their workflow through trial and error, coupled with the risks of becoming too comfortable at home and indulging in distractions. However, courtesy to team members and their dedication to the project has mostly kept these distractions at bay. 

One of the hardest areas to adjust to has been communication, with a lot of emails being sent back and forth containing a lot more information than when they used to work in the office. There's also the not so perfect use of video conferences because of how hard it can be to set a time that's convenient for all parties—especially those with children. 

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Sakurai had to set up a home studio, complete with microphone and capture equipment to test the game. It makes it easier to share his thoughts and findings, which ultimately improves their workflow, feedback, and collaboration. 

As smoothly as things are going right now, the director acknowledged that the team is lucky they're only working on DLC. Things would have been much harder if the pandemic had struck early in the game's development. 

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Masahiro Sakurai

Beyond video games, many creators are facing difficulties. However, I continue to work hard, not only to increase the amount of free time to play at home, but also, of course, so when the threat of COVID-19 subsides, we can enjoy being outside in the sun once again

It's reassuring to see development on Fighter Pass 2 is proceeding well. The first character to arrive in this second wave of DLC is from the Switch exclusive, ARMS. There's still around a month left before we learn who the character is, but in the end, the wait should be worth it. 

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