Quake Champions developers nix loot boxes

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We’ve covered the problem of loot box systems many times and it’s not necessarily a bad thing in gaming, but the developers definitely need to put more effort to make it work. One of my favourite examples of a poor loot box systems is Heroes of the Storm, which might bring Blizzard profit, but does it at terrible trade-offs for players. You can check out this page for more details.
id Software studio, the creators of Quake Champions, recently announced that they are completely abandoning the loot box system. After a patch that will go live by the end of the month, players won’t be able to buy new chests, backpacks, shards, and runes. The game will instead apply a battle pass system, where players can streamline and plan their purchases ahead.
Quake games will probably always occupy a special place in every players’ heart. Quake Champions is a modern a supported free to play title that will soon apply a progression system similar to the one currently working in Fortnite and PUBG.
The greatest advantage of the new system is the lack of randomness. Players now know exactly what they are paying for.
You don’t have to unzip your wallets to earn rewards in Quake Champions when the new system kicks in, but ownership of the Battle Pass allows to pick up rewards faster.
Getting rid of or simplifying the loot box system is a sane and a logical thing to do. Hopefully, other game developers will come to the same conclusion eventually.
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