Ono says Street Fighter V dev team is working on the netcode issue

1 min read
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Image credit Capcom

Only took a couple of years and a fan mod fix

Street Fighter V has had a netcode issue ever since it's release. Even when it upgraded to the Arcade Edition, nothing changed, and fans probably weren't expecting anything different in that regard with Champion Edition. That is until Reddit user Altimor released a PC mod that relatively fixes  the game's netcode. 

However, Altimor's mod had a significant side effect that creates even higher lag for PlayStation 4 players. This has caused a lot of turmoil in the community, as PS4 players are not only prone to unbearably bad matchups but also have no access to Altimor's mod.  

Street Fighter executive producer Yoshinori Ono has acknowledged the existence of Altimor's mod and has spoken on it a few times, but said nothing tangible. Until now.  Following a series of tweets by Twitter user rappz_IT, Ono stated, "I fully understand SF’s fans are hoping for. I'm going into this with my eyes wide open. And our dev team is working hard to meet your expectations.

rappz_IT voiced most of the community's concerns over the issue, one of which was the glaring fact that Capcom wasn't saying anything about it in an official capacity. The netcode problem is too big a deal for Capcom not have noticed, but hearing a representative say that they're working on a solution still feels reassuring. 

Street Fighter V: Champion Edition will be a title at the Intel World Open, an esports event that ties into Tokyo Games 2020. It could be a significant step in getting the International Olympic Committee to include esports at future Olympic events. Bad netcode would undoubtedly work against our favor, so it's an issue Capcom needs to fix quickly. 

There's no ETA right now, but some speculate that Capcom's official netcode fix could arrive alongside their upcoming Tournament Mode. Here's hoping they do just that. 

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