New details about Obsidian’s cancelled Aliens: Crucible RPG

Apr 17 2019 2 min read

New details about Obsidian’s cancelled Aliens: Crucible RPG ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!

The legendary industry veteran Chris Avellone has recently spoken to VG247, and during the interview, he shared a few new details regarding Aliens: Crucible – the cancelled RPG from Obsidian that was expected to come out as a horror take on the Mass Effect franchise.

In Aliens: Crucible, players would travel to an alien planet with sings of Engineers’ former activity – much like in Ridley Scott’s “Prometheus.” Chris Avellone even told that they had a similar approach to the plot and several characters. What was different, though, is a fair amount of bloodthirsty Aliens. The members of your expeditions would have been scattered across the dangerous planet, and it was more about survival in the hostile environment and trying to build your base with limited resources. One of the ideas that Chris liked the most were these interactive dialogues. Unlike many other games, Aliens: Crucible wouldn’t pause during a conversation – and at that moment, a group of Aliens could attack you. It was the idea of constant danger so that you don’t feel safe even for a mere second.

The similarities to the Mass Effect series were mostly drawn from the real-time combat system where you could choose two characters to accompany you and follow your simple tactical orders. The game was shaping great, but Sega, overwhelmed with the mass of various projects, decided to cancel it.

Perhaps, one day the company would return to the promising concept. You can take a look at what Aliens: Crucible might be in a video below, but don’t expect too much from the footage – it’s a fairly early version of the game.



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