Mortal Kombat 11 version 1.14 patch notes

Jan 22 2020 5 min read

Mortal Kombat 11 version 1.14 patch notes ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!

NetherRealm Studios has released the latest Mortal Kombat 11 update. Patch 1.14 brings with it adjustments for several characters in the game and a couple of bugfixes.  Geras receives the most changes that affect some of his moves. Fatal Blows will also no longer have a hitbox behind opponents, and jump in actions have received a bit of a nerf. Here is the Mortal Kombat 11 version 1.14 patch notes:

General Gameplay Adjustments

  • Move list corrected

  • AI logic improved

  • Fixed issues with some augments not working properly

  • Fixed issue with using random select in online matches 

  • Fixed issues of online desyncs

  • Fixed an issue that caused incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing

  • Fixed a rare issue that caused a character to get hit by a high projectile if they duck block and release block with precise timing

  • Fixed an issue with defensive bar not refilling at the correct rate when a round ends while one bar has been destroyed by “Chip Avoided” and the second bar is not full

  • Armor on Fatal Blow attacks now start up in 8 frames

  • Fatal Blow attacks for all characters except Cassie Cage no longer have a hitbox behind the opponent 

  • Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick can no longer be canceled into a special move when Flawless Blocked

  • Jump Back Punch has 5 fewer frames of blockstun on block and Flawless Block

  • Jump Front Punch and Back Punch attacks can no longer be canceled into air special moves when Flawless Blocked

  • Jump Front Punch and Back Punch can no longer be canceled into normal attacks or ground special moves upon landing when Flawless Blocked

  • Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked

  • Jump Kick attacks can no longer be canceled into air special moves when Flawless Blocked

  • Jump Kick attacks can no longer be canceled into grounded special moves upon landing when blocked or Flawless Blocked

  • Characters with Escape Failed Krushing Blows on both toward and back throws can now only use one throw Krushing Blow per match

  • Several new Brutalities added 

Kombat League / Online

  • Made minor online stability improvements

  • Fixed several online desync issues

Krypt

  • New Nether Forge Recipes added 

Towers of Time

  • Support for new upcoming Holiday Towers added

Stage Specific Adjustments

  • Shirai Ryu Fire Garden – Fixed an issue with stone toss interaction in the left corner 

  • Special Forces Desert Command – Fixed an issue with cactus needles lingering at an incorrect location after performing an uppercut brutality

  • Kronika’s Hour Glass – This Arena will now select from a random list of Background Interactions to use in Versus Mode, Tournament Mode & 1v1 Online Modes 

  • Chaotian Age –  This Arena will now select from a random list of Background Interactions to use in Versus Mode, Tournament Mode & 1v1 Online Modes

  • Prehistoric Age –  This Arena will now select from a random list of Background Interactions to use in Versus Mode, Tournament Mode & 1v1 Online Modes

  • The Chaotian Age, Kronika’s Hour Glass, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode

Character Specific Adjustments

Cetrion

  • Far H2 Port now costs 2 bars of Defensive Gauge

  • Hell’s Wrath visual effect when Amplified will now disappear when it is projectile destroyed

D’Vorah

  • Fixed a rare camera issue during the Fatal Blow cinematic while on the right side on Kharon’s Ship

 Erron Black

  • Adjusted the hit region of Quick Shot (Getup / Block Attack Up + Back Punch)

  • Bounty Bash (Back Punch) now recovers 3 frames faster on block

  • Deal In Lead (Back Punch, Front Punch) now has 5 more frames of blockstun and 5 more recovery frames slower on block

Frost

  • Cryogenic Crown now does 3 damage, has decreased combo damage scaling, and 2 more active frames

 Geras

  • Titan Charge now has 9 startup frames 

  • Time Splash now has 5 fewer frames of blockstun

  • The Deathless Giant now has 4 more frames of hit advantage, 5 fewer frames of recovery on hit, and its cancel frame occurs 1 frame later than before

  • Matter Of Time now has 25 startup frames and recovers 3 frames slower than before

  • Sand Trap and Quick Sand both create 5 fewer frames of blockstun when Flawless Blocked

  • Temporal Advantage hit region slightly adjusted when the opponent is in a combo

Jacqui Briggs

  • Fixed an issue with several Kombo Attacks that allowed them to be canceled into Wall of Justice during their first 3 startup frames

Jade

  • Heaven’s Heel now has 1 less recovery frame, and its hit region is slightly adjusted

 Johnny Cage

  • High Forceball & Low Forceball now have 11 startup frames 

  • Rise And Shine now has 9 startup frames

 Kitana

  • The hit region of Fanning Out was adjusted

  • Purge The Weak now hits mid

  • Fixed an issue with several Kombo Attacks that allowed them to be canceled into Deadly Game during their first 3 startup frames

 Kotal Kahn

  • Mehtizquia Cut now has 2 more active frames, 3 fewer recovery frames, and causes 5 more frames of blockstun with increased pushback when not Flawless Blocked

  • Kotal Kahn – Fixed a rare issue that could cause him to move quickly across the screen if he canceled an attack into Coatl Parry with precise timing while close to an opponent performing a Breakaway

Kung Lao

  • Possessed Hat now throws two projectiles at the opponent

Noob Saibot

  • The hit region of Wraith Boot was adjusted

 Skarlet

  • The hit region of Bloody Boots was adjusted

  • Bloodport Far now costs 2 bars of Defensive Gauge

  • Fixed a rare camera issue when successfully parrying an attack with Dagger Dance

  • Fixed a rare issue that caused Skarlet to be unable to duck Sindel’s Back It Up high attack in certain circumstances

 Sub-Zero

  • Adjusted the hit region of Chilled Heel 

Shang Tsung

  • Screaming Soul Amplify is now correctly affected by projectile destroying moves

  • Fixed an issue with being unable to perform Spare Time or Lost Time while morphed into Geras after the first round

Sindel

  • Fixed an issue with several Kombo Attacks that allowed them to be canceled into Edenian Royal Decree during their first 3 startup frames

  • Low Star Screamer Amplify is now correctly affected by projectile destroying moves

Terminator

  • Fixed an issue with several Kombo Attacks that allowed them to be canceled into Chill Out during their first 3 startup frames

  • AI will now correctly use the “Terminate” ability

You can find the full Mortal Kombat 11 version 1.14 patch notes here.

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