Haohmaru will be more of a power character in Soulcalibur VI
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During EVO Japan 2020, Team Orange's Marie-Laure "Kayane" Norindr took some time off of competing in the tournament to interview Soulcalibur VI producer Motohiro Okubo and the game's director, Yoshinori Takahashi.
They discussed future content like new characters, a Nintendo Switch release, upcoming patches, and even the inclusion of frame data. However, the real meat of the discussion was on the upcoming guest fighter, Haohmaru.
Fans have known about the Samurai Showdown character's arrival for some time now, but it was only after the Soulcalibur VI Grand Finals at EVO Japan that we got our first glimpse of him in action. In the video, he showed off a couple of his original moves, and Takahashi confirmed that most of the samurai's moveset would make it into the game. They've also taken the liberty to add several new moves as well.
When asked about mechanics specific to Samurai Showdown making it alongside him, Okubo quickly killed the possibility of a one-hit kill strike. They also wouldn't confirm whether the 30% health rage activation would be included either. However, some of his moves will still have similar execution to how they are in Samurai Shodown without making them cumbersome to pull off in 3D.
In differentiating Haohmaru from Soulcalibur's resident samurai, Mitsurugi, Bandai Namco has made the former something of a power character. This is in contrast to Mitsurugi's more rounded ability. The damage of his moves will also be scaled to levels that fit with the game.
Besides Kayane discussing story ideas for Haohmaru, Okubo stated that frame data could come to Soulcalibur VI in the future, but there are no plans for it right now. February will also have a patch that will collect data on things like the random stage selector.
Okubo said to expect Haohmaru sometime in Spring. The samurai will arrive alongside some minor game adjustments.