Gearbox explained why we waited so long for Borderlands 3

Jul 01 2019 2 min read

Gearbox explained why we waited so long for Borderlands 3 ⚡⚡⚡ Esports and gaming news, analytics, reviews on WePlay! The latest news on WePlay!

It’s been too long until we’ve finally witnessed the official reveal of Borderlands 3 this year. The game has been rumoured for quite some time, and the wait was exceptionally long – especially if you compare the planned release date of the triquel with the release schedule of the original dilogy.

The situation does raise a question of what Gearbox has been doing all these years, and the official response is that the devs have been resting from the franchise. It’s that simple! Scott Kester, art director of Borderlands 3, explained the extended gap between Borderlands 2 and Borderlands 3 in an interview for Metro UK. According to his words, the studio needed a break after it made the two original games. The reason behind this was to ensure that the crew had rested enough to make another great game and not to rush the development. Interestingly, 2K allowed the studio to take this route and to experiment on Battleborn. We all know that the game didn’t end well, but if Gearbox didn’t make that particular title first, Borderlands 3 would’ve been completely different. And who knows, perhaps it could be a lot worse than the one we are about to receive in less than two months.

Kester touched upon the topic of post-release support for the game. He promised that the studio would continue its tradition of making bulky and content-rich DLCs that are worth the attention with Borderlands 3. For now, the only clear downside of the game is its timed exclusivity for Epic Games Store on PC.


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