Dota Underlords March 5 update buffs Dragon Knight

Mar 05 2020 2 min read

Dota Underlords March 5 update buffs Dragon Knight ⚡⚡⚡ Esports news, analytics, reviews on WePlay! The latest news on WePlay!

Dragon Knight's Beathe Fire ability got a lot of positive attention with this update. Five other heroes and three alliances were also targets of some changes as well.

Here are the full notes for the March 5 update:

 

GENERAL

 

  • Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
  • Fix snowperson scaling.
  • Further objective fixes.
  • Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.

HERO CHANGES

 

Bloodseeker:

  • Bloodrage:
    • Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.

 

Broodmother:

  • Spawn Spiderlings:
    • Broodmother now prefers to cast Spawn Spiderlings on her current target.

 

Dragon Knight:

  • Breathe Fire:
    • Cooldown changed from [10, 8, 6] to [7, 6, 5]
    • Duration changed from 6 to 4
    • Mana Cost changed from 100 to 50

 

Earth Spirit:

  • Geomagnetic Grip:
    • Will now cast even if the target is magic immune.

 

Lich:

  • Chain Frost:
    • Bounces changed from [6, 9, 12] to [7, 10, 13]
    • Bounce Range changed from 2 to 3

 

Lone Druid's Spirit Bear:

  • No longer damages opponent at end of round.
  • Entangle:
    • No longer stuns. Instead, roots and disarms.

 

ALLIANCE CHANGES

 

Savage:

  • The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
  • Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]

 

Spirit:

  • Spirit units no longer gain mana from damage they deal during a Delta Slam.

 

Vigilant:

  • Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.
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