Dota 2 The Outlanders update patch notes
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The long-awaited Dota 2 The Outlanders update has finally arrived, and here is a summary of all the good stuff.
Each player now has their own courier automatically that gains levels as the hero does. Movement speed, health, and vision have all been reduced while also receiving the ability to use wards, shields, and items at different levels. Team bounty is now 25 + 5 * Level, XP is 35 + 20 * Level while the Return Items ability will now cause the courier to return home even if it doesn't have items.
Heroes now start with 3 Town Portal Scrolls, while Observer Wards no longer cost gold. All gold earned from killing an Observer Ward will also now always be given to the player that bought the true sight. Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area.
The map layout has been redesigned with heroes unlocking their entire talent tree at level 30 and some XP changes. SIde shops have also been removed, while spell immunity will no longer grant 100% Magic Resistance.
Tier 2 Towers now receives buffs to HP, Armor, Damage, and night vision. Tower Glyph multishot target and the Glyph duration have increased to 4 and 7, respectively. Denied towers will also now give only half of the bounty to the team that denies and the remainder to the other team. Lastly, Fountain Damage has increased to 275, while Accuracy has been changed to 20%.
Neutral units balance
Neutral Cloak Aura will no longer stack.
Neutral Harpy Stormcrafter Max mana drops to 150 while Mana regeneration is buffed to 3.
Neutral Ghost: Frost Attack move slow and frost Attack attack slow increased to 25%.
Neutral Dark Troll Summoner: Ensnare and Raise Dead cooldown reduced from 20 to 15.
Neutral Ancient Thunderhide: War Drums Aura now provides 40% Accuracy while attack speed bonus has increased from 15 to 25, but the previous attack damage bonus has been removed.
Neutral Ogre Frostmage: Armor bonus is reduced from 8 to 6, attack slow raised from 20 30, and slow will now work against units.
The new neutral building type - Outposts has been added. It provides a 25 minimum XP bonus with 500 AoE true sight, and it takes 6 seconds to teleport. There are two of these on the map that provides players with some much-needed support.
Neutral will now drop unique items that can’t be sold but can be shared with allies. There are five tiers of items with the odds of them dropping cut by half during the next drop. Drops begin after 5 minutes, and each specific type of item will only drop once. There are 62 unique neutral items in total, and one additional backpack slot has been added.
Neutrals now drop unique items that cannot be sold but can be shared with allies. There are five tiers of items that drop over the course of the game. Within each tier, the odds get cut by half for each subsequent drop. Items of a specific type will only drop once for each team. Drops only begin after 5 minutes.
Here are the items grouped by tiers:
Tier 1 items
KEEN OPTIC: +75 Cast Range, +1.5 Mana regen.
ROYAL JELLY: Consumable that comes with two charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. It does not stack on the same unit. Sharing is caring.
POOR MAN'S SHIELD.
OCEAN HEART: Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.
MANGO TREE: Consumable that plants a mango tree. It provides unlimited mango power. Every 60 seconds, a mango will drop. It provides 800 vision around it.
ARCANE RING: +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.
ELIXIR: 3 charges, restores 500 Health and 250 mana over 6 seconds
BROOM HANDLE: +35 Melee Attack Range, +12 Damage, and +3 Armor.
IRONWOOD TREE: Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. It provides +7 All Stats and the ability to plant a unique tree. Cooldown: 4. Cast Range: 800.
TRUSTY SHOVEL: +150 Health. Activate to Dig with a 1-second channel. Can find a Bounty Rune, a Flask, a two charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds.
FADED BROACH: +225 Mana, +20 MS.
Tier 2 items
GROVE BOW: +100 Attack range. Adds a -12% Magic Resistance debuff on Attack.
VAMPIRE FANGS: +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision.
RING OF AQUILA.
REPAIR KIT: 3 Charges. Consumable that targets a building, restoring 40% of its health over 30 seconds. It provides +10 armor and +4 Multishot during this period.
PUPIL'S GIFT: Grants you +14 Attributes for both of your secondary stats.
HELM OF THE UNDYING: Provides +6 Armor. The equipped hero survives an extra 5 seconds after receiving a killing blow.
IMP CLAW: Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10.
PHILOSOPHER'S STONE: +75 GPM, +200 Mana, and -35 Attack Damage on yourself.
DRAGON SCALE: +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. It affects buildings too.
ESSENCE RING: +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.
NETHER SHAWL: +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself.
TOME OF AGHANIM: Consumable that temporarily grants you the Scepter buff for 3 minutes.
Tier 3 items
CRAGGY COAT: +13 Armor and -35 Attack Speed on yourself.
GREATER FAERIE FIREL: +30 Damage. Consume to restore 500 health instantly. 2 Charges. Cooldown: 10.
QUICKENING CHARM: +13% Cooldown Reduction and +9 HP Regen.
MIND BREAKER: Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.
THIRD EYE: Grants truesight in a 500 radius and +300 day and night vision.
It has three charges. After three deaths, it disappears.
SPIDER LEGS: Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. It can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10.
VAMBRACE: Recipe combines 2 Bracers, 2 Wraith Bands, or 2 Null Talismans to create a corresponding Strength, Agility, or Intelligence Vambrace. Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed, or +8% spell amp based on the respective type of Vambrace.
CLUMSY NET: +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25.
ENCHANTED QUIVER: Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage, and has True Strike. Cooldown: 8.
PALADIN SWORD: +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.
ORB OF DESTRUCTION: Attacks apply a debuff that reduces armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.
TITAN SLIVER: Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance.
Tier 4 items
WITLESS SHAKO: Grants +28% Max Health and -40% Max Mana.
TIMELESS RELIC: +35% Debuff Duration Amplification and +10% Spell Amp.
SPELL PRISM: +8 All Stats. It can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80.
PRINCE'S KNIFE: +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.
FLICKER: Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Manacost: 25. It does not get disabled on incoming damage.
TELESCOPE: Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.
NINJA GEAR: +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.
ILLUSIONIST'S CAPE: Increases illusions damage by 10%. It can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30.
HAVOC HAMMER: +60 Damage, +18 Strength, Increases BAT by 0.3. It can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.
MAGIC LAMP: Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.
THE LEVELLER: +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.
MINOTAUR HORN: +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.
Tier 5 items
FORCE BOOTS: +50% Movement Speed and unlocks max movement speed. It can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.
SEER STONE: +500 Cast Range, +800 Day, and Night Vision.
MIRROR SHIELD: 75% Chance to block and reflect targeted spells. +20 All Stats.
FALLEN SKY: Recipe combines Blink Dagger and Meteor Hammer. Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen. Activate to disappear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage. Cast Range: 1600. Cooldown: 15. It does not get disabled by incoming damage.
FUSION RUNE: Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.
APEX: Increases your Primary Attribute by 80%.
BALLISTA: +400 Attack Range. Attacks Knock the Enemy 50 Distance Back.
WOODLAND STRIDERS: +50% Movement Speed, unlocks max movement speed, and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.
TRIDENT: Recipe combines Sange, Yasha, and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp
BOOK OF THE DEAD: +35 Strength and Intelligence. Activates to summon six levels 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.
PIRATE HAT: Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.
EX MACHINA: +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.
DESOLATOR 2: +100 Attack Damage and -12 Armor on attack.
PHOENIX ASH: +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.
The following items have received a couple of changes.
ORB OF VENOM
SLIPPERS OF AGILITY
GAUNTLETS OF STRENGTH
MANTLE OF INTELLIGENCE
RING OF PROTECTION
RING OF REGEN
SANGE AND YASHA
KAYA AND SANGE
GLOVES OF HASTE
HAND OF MIDAS
ARMLET OF MORDIGGIAN
URN OF SHADOWS
HEART OF TARRASQUE
MASK OF MADNESS
DUST OF APPEARANCE
SMOKE OF DECEIT
MONKEY KING BAR
EUL'S SCEPTER OF DIVINITY
RING OF BASILIUS recipe
VEIL OF DISCORD recipe
HOLY LOCKET recipe
- Ring of Basilius (450)
- Morbid Mask (900)
- Buckler (450)
- Recipe (350)
- Total: 2150
- +6 All Stats.
- +25% Lifesteal Aura.
- +1.5 Mana Regeneration Aura.
- +3 Armor Aura.
Helm of The Dominator
- Headdress (450)
- Broadsword (1200)
- Crown (450)
- Recipe (300)
- Total: 2400
- +7 All Stats.
- +20% Base Damage Aura.
- +5 Health Regeneration Aura.
Drum of Endurance
- Crown (450)
- Wind Lace ( 250)
- Gloves of Haste (400)
- Recipe (800)
- Total: 1900
- +6 All Stats.
- +20 Movement Speed.
- +20 Attack Speed Aura.
- Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp.
Mist Coil self-damage is no longer lethal.
Curse of Avernus curse slow reduced to 15/30/45/60%.
Level 25 Talent change and increase.
ANCIENT APPARITION (scepter reworked)
Ice Blast now deals damage through Spell Immunity.
Scepter has been reworked.
Chilling Touch cooldown removed.
Mana Break now also burns 2/3/4/5% of the target's max mana and only has half effect by illusions.
Mana Void will no longer pierce Spell Immunity while Scepter duration has increased from 70 to 100 seconds.
Level 10 Talent increased from +10 Strength to +13.
Tempest Double duration increased to 18/22/26.
Level 25 Talent reduced Spark Wraith Damage to +300.
Counter Helix cooldown improved to 0.3 and chance reduced to 17/18/19/20%.
Culling Blade now deals damage through Spell Immunity.
BANE (ability rework)
Reworked Enfeeble reworked and moved down to third ability.
Brain Sap now heals for as much damage as the target takes with damage type changed to Magical and buffed to 100/200/300/400.
Level 15 Talent changed to +8% Spell Amplification.
Level 20 Talent changed to +20% Spell Lifesteal.
Flamebreak projectile speed increased to 1200, now has a 50/75/100/125 damage impact, and damage per second reduced to 20.
Flamebreak damage from 25/30/35/40 Flamebreak cooldown rescaled from 17 to 18/17/16/15.
Flamebreak AoE increased to 500.
Flamebreak knockback duration to 0.35.
Flamebreak knockback distance is now a fixed 300 units.
Firefly no longer grants flying vision.
Firefly movement speed increased to 5/10/15/20%.
Firefly now provides +200/400/600/800 Day/Night vision.
Sticky Napalm no longer has a cast point.
Sticky Napalm no longer requires turning to cast.
Sticky Napalm slow per stack reduced to 2/4/6/8.
Flaming Lasso now deals damage through Spell Immunity.
Level 15 Talent increased Flamebreak Burn Duration to +3s.
Level 20 Talent changed Movement Speed to +30.
Level 25 Talent reduced Flamebreak Cooldown to -9s.
Wild Axes now pierce Spell Immunity.
Primal Roar now deals damage through Spell Immunity.
Level 10 Talent increased to +25.
Level 15 Talent increased to +7.
Rupture duration reduced to 10/11/12.
Agility changed to 22 + 3.4.
Bloodrage outgoing damage increased to 12/18/24/30%.
Bloodrage incoming damage reduced to 10/14/18/22%.
Track bonus movement speed increased to 16/20/24%.
Cinder Brew now deals a total amount of damage over the variable duration.
Cinder Brew no longer causes self attacks and now extends the duration by 3 seconds.
Cinder Brew now ignites on any spell damage, rather than only damage above 80.
Cinder Brew damage increased to 100/160/220/280.
Cinder Brew slow rescaled to 24/28/32/36%.
Cinder Brew cooldown reduced to 20/17/14/11.
Cinder Brew manacost increased to 80.
Viscous Nasal Goo armor reduction per stack increased to 1.4/1.9/2.4/2.9.
Retaliate return damage increased to 16/36/56/76.
Level 20 Talent increased Retaliate Damage to +90.
CHAOS KNIGHT (scepter rework)
Agility gain reduced to 1.4.
Chaos Bolt now releases fake projectiles from nearby illusions.
Reality Rift no longer slows.
Reality Rift now reduces armor by 2/3/4/5 for 6 seconds.
Reality Rift cooldown to 15/12/9/6.
Chaos Strike max crit reduced to 140/165/190/215%.
Phantasm outgoing damage rescaled to 40/70/100%.
Phantasm incoming damage increased to 350%.
Phantasm illusions now have a 25% Magic Resistance bonus.
Phantasm illusions are now considered Strong Illusions and cannot be instantly killed with spells.
Reworked Scepter. When you cast Phantasm, it causes every allied hero to create an illusion.
Holy Persuasion minimum health reduced to 700/800/900/1000.
Holy Persuasion mana cost increased to 90/110/130/150.
Hand of God mana cost increased to 250/350/450.
Level 10 Talent changed to +200 Health.
CLINKZ (ability rework)
Base attack range reduced to 625.
Skeleton Walk now provides 70/100/130/160 attack speed for 4 seconds when coming out of invisibility. It lasts for 4 seconds.
Replaced Strafe with Death Pact. It consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral. Death Pact lasts 55 seconds. Cooldown: 90. Cast Range: 900. Manacost: 60.
Burning Army now deals 24/26/28% of your attack damage.
Level 20 Talent changed to +350 Death Pact Health.
Level 25 Talent changed to +4s Skeleton Walk Attack Speed Duration.
CLOCKWERK (scepter rework)
Hookshot now deals damage through Spell Immunity.
Hookshot cooldown reduced to 60/45/30.
Scepter grants you Overclocking, refreshing all of your abilities and granting you a 40% bonus movement speed and +200 Attack Speed for 8 seconds. After the duration expires, you become stunned for 4 seconds. Cooldown: 60. Manacost: 150.
CRYSTAL MAIDEN (ability rework)
Base mana regen increased to 1.
Arcane Aura self mana regen adjusted to double on yourself.
Arcane Aura now provides 4/6/8/10% Magic Resistance and double on yourself.
DARK SEER (scepter rework)
Vacuum now works against invulnerable/sleeping targets.
Scepter now reduces Vacuum cooldown to 12 and doubles the width on Wall of Replica.
Bedlam damage increased to 75/125/175.
Level 20 Talent increased spell Lifesteal to +15%.
DAZZLE (scepter reworked)
Shadow Wave bounce count increased by 3, bounce range by 200, and each bounce dispels the allied targets.
Base intelligence increased by 3.
Thunder Strike now applies a 0.1 second 100% MS/AS slow.
Level 10 Talent increased Health to +225.
DOOM (scepter rework)
Base damage increased by 3.
Devour max creep level rescaled to 4/5/6/6.
Devour cooldown rescaled to 70.
Devour gold bonus rescaled to 20/80/140/200.
Devour digest duration now matches cooldown.
Scorched Earth's duration rescaled to 16.
Scorched Earth's speed increased to 12/13/14/15%.
Scorched Earth damage rescaled to 20/35/50/65.
Infernal Blade base damage rescaled to 16/20/24/28.
Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration.
Elder Dragon Form Scepter upgrade now also provides flying pathing.
Level 20 Talent changed to +20% Cooldown Reduction.
DROW RANGER (ability reworked)
Agility reduced to 20 + 2.6.
Frost Arrows now do 5/10/15/20 damage.
Frost Arrows no longer lasts 7 seconds on creeps.
Gust max knockback distance increased to 450.
Replaced Precision Aura with Multishot. Channels for up to 1.75 seconds. During that time, it releases a flurry of arrows in continuous salvos. Releases 12 total arrows over three waves. Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds. Travel distance is twice your attack range. Cooldown: 32/28/24/20. Manacost: 50/60/70/80.
Marksmanship no longer instantly kills creeps.
Marksmanship proc damage is now 40/50/60 bonus.
Marksmanship now also provides bonus agility to you and nearby ranged heroes equal to 25/30/35% of your agility.
Level 20 Talent changed to +35% Multishot Damage.
Level 25 Talent changed to +15% Marksmanship Chance.
Base intelligence increased to 20.
Level 10 Talent changed to +300 Rolling Boulder Distance.
Level 10 Talent increased Damage to +50.
Level 15 Talent increased Armor to +8.
Enchant Totem Scepter leap duration increased seconds to 1.0.
Enchant Totem Scepter leap will now be interrupted if you are stunned or rooted.
Enchant Totem now provides +75 Attack Range.
Echo Slam base damage increased to 100/140/180.
ELDER TITAN(scepter rework)
Earth Splitter now deals damage through Spell Immunity.
Scepter has been reworked. Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. It provides 2 seconds per hero.
Level 10 Talent increased Flame Guard Absorption to +275.
Level 20 Talent changed to +60 Sleight of Fist Hero Damage.
Level 25 Talent reduced Remnant Charge Restore Time to -16.
ENCHANTRESS (scepter rework)
Impetus is now a basic ability, deals 8/12/16/20% damage, 40/45/50/55 mana cost, Cooldown: 6/4/2/0.
Impetus no longer Pierces Spell Immunity.
Enchant cooldown to 20.
Enchant creep duration increased to 30/60/90/120.
Enchant can now control only one unit.
Enchant can no longer target an already enchanted unit.
Enchant upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it.
Untouchable is now an ultimate ability. It reduces attack speed by 100/140/180.
Untouchable now pierces Spell Immunity.
Scepter has been reworked. Grants Sproink, moving you backward 400 units and disjointing projectiles. Cooldown: 3 Manacost: 50.
Level 20 Talent reduced Untouchable Slow to -80.
Midnight Pulse damage type changed from Pure to Magical.
Midnight Pulse damage increased to 4.75/5.5/6.25/7%.
Level 10 Talent changed to +200 Eidolon Attack Range.
FACELESS VOID(scepter rework)
Time Lock stun duration reduced to 0.65.
Chronosphere cooldown increased to 160.
Level 10 Talent reduced Strength to +10.
Level 20 Talent reduced Timewalk Cast Range to +450.
Time Lock now deals damage through Spell Immunity.
Scepter has been reworked. Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE. Does not pierce Spell Immunity.
Time Dilation causes spells to progress their cooldown more slowly while under this effect. It slows cooldowns by 75%, with the duration on 8/10/12/14. Movement slow per ability in cooldown is 10%.
Phantom's Embrace Rend damage increased to 80/170/260/350.
Ink Swell cast range increased to 400/525/650/775.
Scepter now prioritizes the furthest unit away in its range.
Scepter range increased to 700.
HUSKAR (scepter rework)
Burning Spear now costs 4% of current health instead of a fixed 15.
Life Break slow duration reduced to 3/4/5.
Life Break now deals damage through Spell Immunity.
Scepter has been reworked. Life Break now taunts the enemy for 2.5 seconds.
INVOKER (scepter rework)
Invoke cooldown reduced by 0.3 for each orb level.
Invoke base cooldown increased to 7.
Invoke no longer benefits from Scepter.
Scepter now adds Cataclysm to Sun Strike.
Level 15 Talent reduced from -15s Cold Snap to -10s.
Level 20 Talent changed to -10s Tornado Cooldown.
Level 25 Talent changed to +2 Forged Spirit Armor Reduction.
IO (ability rework)
Base armor increased by 2.
Tether now slows enemies by 8/16/24/32%.
Overcharge cooldown reduced to 16.
Overcharge now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. It still provides attack speed.
Level 10 Talent changed to +5 Health Regen.
Level 15 Talent changed to +13% Spell Lifesteal.
Level 15 Talent changed to +120 Gold/Min.
Strength gain increased to 3.0.
Level 15 Talent increased from +50 Blade Fury Movement Speed to +75
Level 20 Talent increased from +100 Blade Fury DPS to +130
KEEPER OF THE LIGHT
Blinding Light mana cost to 130/145/160/175.
Blinding Light cast range reduced to 475/550/625/700.
Will-O-Wisp cast range reduced to 800.
Level 15 Talent reduced Cast Range to +250.
KUNKKA (scepter rework)
X Marks the Spot cooldown increased to 38/30/22/14.
Ghost Ship cooldown increased to 80/70/60.
Ghost Ship Rum damage reduction reduced to 40%.
Reworked Scepter. It provides the Torrent Storm ability. Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. Torrents spawn randomly in an 1100 area around you (in alternating quadrants). Cooldown: 70. Manacost: 250.
Level 15 Talent increased Overwhelming Odds Hero Damage to +65.
Level 20 Talent changed Evasion to +400 Health.
LICH (scepter rework)
Sinister Gaze now drains 10/15/20/25% of the target's current mana back to you.
Chain Frost damage increased by 15/20/25 per bounce.
Scepter has been reworked. Sinister Gaze is now a 400 AoE target ability.
Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces.
LIFESTEALER (ability and scepter rework)
Strength gain reduced to 2.4.
Base attack time improved to 1.7.
Base attack speed improved to 140.
Base damage reduced by 7.
Base armor increased by 1.
Rage no longer increases attack speed.
Rage now provides a +15% movement speed.
Open Wounds lifesteal reduced to 35%.
Feast now passively provides +15/30/45/60 Attack Speed.
Feast no longer deals damage based on the target's max health.
Feast now provides 1.5/2/2.5/3% lifesteal based on the target's max health.
Infest now automatically takes control of the target when it is allowed. Infested heroes have bonus +30/40/50% movement speed, and creeps have 15/20/25%. Infested units also gain +750/1000/1250 bonus health.
Infest now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit.
Reworked Scepter. Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff.
Level 10 Talent increased Attack Speed to +30.
Level 25 Talent changed to +1.5% Feast Lifesteal.
Strength gain increased to 2.4.
Level 10 Talent reduced Cast Range to +100.
Level 10 Talent increased Damage to +35.
Mana Drain slow to 20/25/30/35%.
LONE DRUID (ability rework)
Spirit Bear attack range increased from 128 to 150
Spirit Bear armor type changed from Basic to Hero
Spirit Bear attack type changed from Basic to Hero.
Spirit Bear no longer has Defender.
Spirit Bear Demolish is now available at level 1.
Spirit Bear Return is now available at level 1.
Spirit Bear Entangle is now available at level 1.
Spirit Bear Entangle duration is now 0.75/1.5/2.25/3.
Spirit Bear Return is now a 3-second channeling ability. Cooldown: 30.
Spirit Bear Demolish building bonus damage is now 10/20/30/40%.
Spirit Bear damage reduced to 30.
Spirit Bear now levels up when your hero does and gains +5 damage per level.
Spirit Bear health reduced to 1100/1400/1700/2000.
Spirit Bear now gains +75 HP per level of your hero.
Spirit Bear Entangling Claws damage type changed from Physical to Magical.
Spirit Link is now passive.
Spirit Link no longer heals the spirit bear when Lone Druid deals damage.
Spirit Link lifesteal reduced to 20/35/50/65%.
Spirit Link attack speed reduced to 15/30/45/60.
Reworked True Form. 100 Cooldown. Transforms into a melee bear. Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor. Grants you Spirit Bear's Entangling Roots and Demolish. Sets your melee attack range to 225. Duration: 40. Manacost: 200.
Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
Savage Roar AoE increased to 375.
Level 20 Talent changed to -40s True Form Cooldown.
Level 25 Talent changed to +1000 True Form Health.
LUNA (ability rework)
Base strength increased by 2.
Base intelligence increased by 2.
Base damage increased by 3.
Moon Glaive now works with critical strikes.
Lunar Blessing reworked. Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. Provides Luna with 200/400/600/800 night vision.
LYCAN (ability and scepter rework)
Reworked Howl. Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. It lasts 5/6/7/8 seconds. Cooldown: 24/22/20/18 CD Manacost: 50.
Howl is now cast around your wolves as well.
Reworked Scepter. Grants Wolf Bite. Target an allied hero to convert them and provide Shapeshift properties (including melee). Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other. Cooldown: 80. Manacost: 150.
MAGNUS (scepter rework)
Shockwave pull distance increased to 150.
Empower cleave damage reduced to 15/25/35/45%.
Empower damage reduced to 10/15/20/25%.
Empower duration increased to 38/42/46/50.
Empower now provides double effect when cast on yourself.
Reverse Polarity now deals damage through Spell Immunity.
Now reduces Skewer cooldown to 4 seconds, cast point by half, and removes mana cost.
Level 25 Talent reduced from +20% Empower Cleave/Damage to +15%.
MARS (ability rework)
God's Rebuke knockback now adds a 40% slow for 1.5 second
Bulwark can now be toggled on, putting your weapon away and causing the direction you're facing to be locked. Your movement speed will be 20% slower while in this mode, and 70% of attack projectiles will be redirected towards you instead of your allies. It only affects attack projectiles that are within your shield block angles and 800 range from the attacker.
Arena of Blood now destroys trees inside the are.
Intelligence gain increased to 3.4.
Mystic Snake now applies a 30% movement slow and a 50% turn rate slow for 3 seconds.
Mystic Snake no longer steals mana from the enemies.
Stone Gaze duration on Medusa reduced to 5/5.⅚.
Stone Gaze damage amplification rescaled to 40/45/50%.
Stone Gaze now provides you with a 25% movement speed increase.
Stone Gaze range increased to 1200.
Level 10 Talent increased Damage to +20.
Level 10 Talent increased Evasion to 20%.
Level 15 Talent increased Attack Speed to +40.
Level 10 Talent increased Damage to +20.
Level 15 Talent increased Poof Damage to +40.
Sacred Arrow max stun duration rescaled to 3.5/4/4.5/5.
Tree Dance cooldown reduced to 1.
Level 10 Talent increased Tree Dance Vision AoE to +400.
Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
Morph now provides the scepter 50% mana cost reduction as a base feature.
Level 15 Talent increased Attack Speed to +40.
Agility gain reduced to 3.5.
Level 20 Talent increased from -7s Ensnare Cooldown to -9s.
Intelligence gain increased to 3.7.
Agility increased to 22 + 3.6.
NECROPHOS (scepter rework)
Heartstopper Aura range increased to 800.
Reaper's Scythe damage increased to 0.7/0.8/0.9.
Reaper's Scythe no longer pierces Spell Immunity.
Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active.
Level 20 Talent changed to +40% Heartstopper Regen Reduction.
Level 25 Talent reduced Heartstopper Aura to +0.6.
Void Scepter no longer reduces cooldown.
Void Scepter stun duration reduced to 0.5.
Level 20 Talent reduced Movement Speed to +35.
Movement speed increased to 315.
Base strength reduced by 2.
Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it.
Level 10 Talent increased Purification AoE to +100.
ORACLE (scepter rework)
Base mana regen increased to 0.5.
Reworked Scepter. Fortune's End Cast Range increased by 800, AoE by 150, and causes half of the Root duration to be a stun.
OUTWORLD DEVOURER (ability rework)
Base attack time increased to 1.9.
Arcane Orb damage rescaled to 5/7/9/11%.
Arcane Orb no longer has splash damage.
Arcane Orb no longer steals intelligence.
Replaced Equilibrium with Essence Flux. Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. Cooldown: 25. Manacost: 50.
Sanity's Eclipse no longer drains mana.
Sanity's Eclipse now has 150/225/300 base damage.
Sanity's Eclipse now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
Sanity's Eclipse now provides buff charges that increase your max mana by 30/40/50 per charge. You gain one charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds; each charge replenishes the existing stack duration.
Level 20 Talent changed from +2 Sanity's Eclipse Multiplier to +0.1 Sanity's Eclipse Mana Difference Multiplier.
Level 25 Talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage.
Level 10 Talent increased Swashbuckle Slash Range to +400.
Level 15 Talent increased Rolling Thunder Duration to +4s.
Level 20 Talent increased Blur Evasion to +30%.
PHANTOM LANCER (scepter rework)
Phantom Rush agility bonus duration reduced to 1.5.
Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown.
Base strength increased by 2
Supernova now deals damage through Spell Immunity.
Fixed a bug that caused orders not to register sometimes.
Waning Rift now has a 350 cast range.
Dream Coil now deals an initial 100/150/200 damage.
Dream Coil Scepter now deals damage through Spell Immunity.
Level 10 Talent changed from +6 All Stats to Phase Shift Attacks.
Level 10 Talent increased Cast Range to +200.
PUDGE (scepter rework)
Flesh Heap health regen reduced to 4/7/10/13.
Rot self-damage is no longer lethal.
Dismember now deals damage through Spell Immunity.
It reduces the Dismember cooldown to 11. It allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
Level 20 Talent changed Cooldown Reduction to -5s Meat Hook Cooldown.
Level 25 Talent changed to Dismember Double Damage/Heal.
Nether Ward now applies a base 50 damage to spells that trigger it.
Nether Ward scaling values reduced to 1/1.25/1.5/1.75.
Nether Ward now only procs against things that affect Magic Stick.
QUEEN OF PAIN
Agility gain increased to 2.5.
Scream of Pain range increased to 525.
RAZOR (ability rework)
Replaced Unstable Current with Storm Surge. Passive Aura. It provides 4/6/8/10% movement speed to nearby allies.
Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds.
Static Link now causes Razor to attack the linked target continuously. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption.
Static Link drain rate to 7/12/17/22.
Static Link drain duration to 5/6/7/8.
Fixed Eye of the Storm targeting ethereal units when it cannot hurt them.
Level 15 Talent reduced Static Link Damage Steal to +6.
Level 15 Talent changed Unstable Current Movement Speed to +12 Strength.
Level 25 Talent changed Unstable Current Damage to +200 Eye of the Storm Passive Damage.
RIKI (ability rework)
Agility reduced to 18 + 1.4.
Strength gain increased to 2.4.
Base damage increased by 8 overall.
Base health regen increased to 2.
Base armor increased by 2.
Base movement speed increased to 315.
Smoke Screen no longer slows.
Smoke Screen no longer reduces vision.
Smoke Screen miss rescaled to 25/35/45/55%.
Smoke Screen radius rescaled to 280/310/340/370.
Smoke Screen cooldown increased to 20/17/14/11.
Blink Strike now has two charges.
Blink Strike damage reduced to 25/50/75/100.
Cloak and Dagger is now the Ultimate. It has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.
Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. It hits random units, including creeps. Cast Range: 400. Radius: 450. Cooldown: 21/18/15/12. Mana cost: 50.
Tricks of the Trade Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
Level 10 Talent changed from +8 Agility to +25 Attack Speed.
Level 10 Talent increased from +6 Health Regen +8.
Level 15 Talent reduced from -8s Smoke Screen cooldown to -5s.
Level 15 Talent changed from +20% Critical Strike (1.5x) to +35 Damage.
Level 20 Talent increased from +0.3 Backstab Multiplier to +0.5.
Level 25 Talent changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown.
Base armor increased by 1.
Level 15 Talent increased Fade Bolt Hero Attack to -75.
Base attack speed increased to 110.
Demonic Purge now deals damage through Spell Immunity.
SHADOW FIEND (ability rework)
Requiem of Souls' final radius reduced to 350.
Requiem of Souls no longer reduces attack damage.
Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). It does not happen on death Requiem.
Mass Serpent Ward damage increased 100 to 50/80/110.
Level 25 Talent reduced Wards Attack Damage to +40.
SILENCER (ability and scepter rework)
Agility gain reduced to 2.4.
Attack projectile speed reduced to 900.
Glaives of Wisdom now temporarily steals 1/1/2/3 intelligence for 10/20/30/40 seconds.
Glaives of Wisdom damage changed to 15/35/55/75%.
Last Word base damage reduced to 80/120/160/200.
Last Word now deals bonus damage based on 1.5/2/2.5/3x the difference between your intelligence and theirs.
Last Word becomes a 600 AoE spell.
Ancient Seal cast range rescaled to 700/750/800/850.
Level 15 Talent increased Ancient Seal Cooldown to -9.
Slithereen Crush Scepter AoE increased to 600.
SLARK (scepter rework)
Pounce now has two charges and travels double the distance/speed.
Dispersion now deals damage through Spell Immunity.
SNIPER (scepter reworked)
Shrapnel damage increased to 20/40/60/80.
Reduces cast time on Assassinate to 1 and causes it to disable the target for 1.8 seconds.
Fixed Assassinate piercing Spell Immunity if you gain immunity while the projectile is in the air.
Level 20 Talent changed to +30 Shrapnel Damage.
Greater Bash now deals damage through Spell Immunity.
Nether Strike now deals damage through Spell Immunity.
Level 25 Talent Overload Pierces Immunity will now deal damage through Spell Immunity.
SVEN (ability and scepter rework)
Warcry causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. Additionally increases your own movement speed by 6/10/14/18%. It lasts for 8 seconds. Cooldown: 36/32/28/24. Manacost: 60.
Storm Hammer gains +500 cast range, and you travel along with it. Upon impact, it hits automatically lands an attack on the primary target.
Proximity Mine now has three charges with a 15 second replenish time.
Scepter now also causes your mines cast range to be increased by 400.
Psi Blades spill width increased to 90.
Psionic Projection cooldown reduced to 15.
Reflection is now an AoE target ability that has 700 cast range and 475 AoE.
Conjure Image incoming damage reduced to 320%.
Kraken Shell damage block reduced to 5/10/20/40.
Agility growth increased to 1.6.
Base strength increased to 18
Base mana regen increased to 0.75.
Base movement speed increased to 310.
Base damage reduced by 15.
Tree Grab no longer charges.
Tree Grab now causes you to move 25 speed slower.
Tree Grab bonus damage no longer works on denies Tree Grab building damage reduced to 50/80/110/140%.
Level 20 Talent changed to +20 Strength.
TREANT PROTECTOR (ability rework)
Base movement speed increased to 280.
Living Armor is now a 700 cast range spell. It always lasts 8 seconds. Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration.
Living Armor cast point reduced to 0.4.
Living Armor cooldown rescaled to 26/22/18/14.
Leech Seed is now a self-cast spell. Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. It prioritizes heroes and lasts for 5 seconds. Lifedrain per second: 15/30/45/60. Duration: 5. Cooldown: 16. Manacost: 80.
Nature's Guise replaced with Nature's Grasp. Targets a location, creating vines along the way. If any vine touches a tree, all the vines have a 50% better effect. Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second. Deals half damage to creeps. Vines last until up to 12 seconds. Cast Range: 1500. Cooldown: 20. Manacost: 60/70/80/90.
Overgrowth duration reduced to 3/4/5.
Overgrowth now does 50/75/100 DPS as part of the base skill instead of Scepter providing it.
Overgrowth now deals damage through Spell Immunity Level 10 Talent changed to +60 Living Armor Heal.
Level 15 Talent changed to +30 Nature's Grasp DPS.
Level 20 Talent changed to Gains Tree Walking.
Level 20 Talent changed to +40.
Level 25 Talent changed to +1s and +100 DPS Overgrowth.
Agility gain increased to 3.3.
Berserker's Rage ensnare chance increased to 14/16/18/20%.
Base movement speed increased to 310.
Base HP regen increased to 0.5.
Walrus Kick now deals damage through Spell Immunity Level 15 Talent increased Health to +400.
Level 20 Talent increased to -8s.
Agility gain increased to 1.6.
Base armor increased by 1.
Atrophy Aura damage reduction reduced to 5/15/25/35%.
Level 15 Talent increased to +150.
UNDYING (ability rework)
Base armor reduced by 1.
Soul Rip mana cost increased to 100/110/120/130.
Zombies collision size reduced.
Flesh Golem has been reworked. Now increases your strength by 30/40/50%. Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds. Zombies do double damage to a unit under the effect of the attack debuff. Cooldown: 125. Duration: 30. Manacost: 100/125/150.
Level 10 Talent reduced Health Regen to +6.
Base movement speed reduced to 315.
Earthshock now causes you to jump forward 250 units and slam the ground.
Earthshock cooldown increased to 9/8/7/6.
VENGEFUL SPIRIT (ability and scepter rework)
Wave of Terror vision duration increased to 4.
Vengeance Aura has been reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units.
Vengeance Aura illusion is now considered a Strong Illusion and cannot be instantly killed with spells.
Nether Swap now works against invulnerable/sleeping targets.
Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.
Level 15 Talent changed to -3.5s Magic Missile Cooldown.
Level 20 Talent changed to Vengeance Aura Illusion Casts Spells.
Level 20 Talent changed to +10 Vengeance Aura Attributes.
Level 25 Talent Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity.
Poison Sting now reduces regeneration by 30%
Poison Nova no longer Pierces Spell Immunity.
VIPER (ability rework)
Base attack speed increased to 120.
Poison Attack range increased to 600/640/680/720.
Poison Attack reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12%, and deals 4/8/12/16 DPS. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs). It lasts for 4 seconds. Mana cost: 20. Cooldown: 0.
Nethertoxin cooldown increased to 14.
Nethertoxin no longer reduces magic resistance.
Nethertoxin now deals an increasing amount of damage the longer the target remains continuously in the area. Base damage of 15/20/25/30 DPS up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5.
Nethertoxin radius increased to 400.
Viper Strike now deals damage through Spell Immunity Level 20 Talent changed to +90 Damage.
Level 25 Talent changed to Poison Attack Affects Buildings.
Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location.
Level 15 Talent reduced to +50%.
Level 25 changed to 100% Magic Resistance for Chaotic Offering Golems.
Shukuchi no longer grants haste.
Shukuchi now removes speed limit, grants 225 bonus speed, and causes you to be unslowable.
Focus Fire attack speed increased to 475.
Level 20 Talent changed to -20% Focus Fire Damage Reduction.
Level 25 Talent changed Focus Fire Damage Reduction to Windrun Grants Invisibility.
Winter's Curse no longer reduces damage on the targets from the Winter Wyvern player's hero or units.
Maledict no longer Pierces Spell Immunity.
WRAITH KING (ability rework)
Mortal Strike skeletons damage reduced to 30-35.
Vampiric Aura no longer affects creeps.
Vampiric Aura lifesteal reduced to 6/12/18/24%.
Vampiric Aura now provides +6/12/18/24 Damage .
Nimbus mana cost increased to 325.
Level 25 Talent reduced Arc Lightning Damage to +145.
You can check out the full patch notes here.