Cyberpunk 2077 won’t interrupt you for failing missions

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The only way you can get a notorious “Game over” screen in Cyberpunk 2077 is by dying. Other than that, there’re no actual ways to receive the message. Even when you fail a mission, there’re options to continue playing.
Speaking to GameStar, CDPR’s quest designer Philipp Webber, who spends a lot of time on Reddit talking to fans, unveiled that the initial brainstorm behind the mission design in Cyberpunk 2077 started with the idea of the stupidest plays a gamer could perform. It resulted in a concept that comes down to the following. The outcome of such a player’s stupidity doesn’t necessarily have to be punishing – instead, the developers decided to plan the quests in such a way so that you can carry on with your progress even after you’ve failed to complete the objective. That’s a pretty merciful approach, but it also greatly adds to the popular “cause and effect” feature of contemporary RPGs. Who knows which ending would you have gotten if you didn’t fail that specific mission?
Just like in real life, Cyberpunk 2077 allows you to live in a world where your actions caused some unprecedented consequences. It’s good to know that we are getting actual freedom in a roleplaying game.
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