Bethesda was ready for the reception problems of Fallout 76
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Fallout 76 was leading the news taglines in late 2018 because of the controversies and scandals it resulted in. Cheap bags in lazily produced collector’s editions, overall poor performance, various technical issues, problems with users’ data privacy, etc. – the game made the initial impression of a total mess. Ironically, Bethesda was somewhat ready for the cold reception.
During the latest IGN Unfiltered video podcast, Todd Howard shared the surprising truth. According to his words, the whole development process was fairly difficult, and it was hard to bring the game even to its initial release state. Moreover, Fallout 76 seemed like an obvious step away from the usual type of Bethesda’s video games. All in all, the cold reception because of an unpopular genre among the studio’s fans and because of various launch issues was expected by Bethesda. Howard was confident enough to say that many parts of the criticism flow were well deserved. He also shared a few thoughts in regards to not only the future of Fallout 76 but also what Bethesda learned from the issues it faced with the game.
Generally, Bethesda is dedicated to the idea to make the game better based on community feedback. Howard teased that there’s some huge stuff coming for the game this year, and the players should expect to see what’s next at E3 2019. Apparently, the devs will announce major content drops and a number of improvements that are likely to change the title for better.
However, what’s really frustrating about Howard’s words is that he believes the launch disaster wasn’t that much of a big deal. Bethesda’s director is confident that Fallout 76 wasn’t about scoring high at Metacritic but rather about bringing the game to a better state based on what the community wants. But why release such an unfinished game in the first place?